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Old November 21st, 2008, 11:02 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: Possibly artillery bug?

I am not an "veteran PBEM player", but tinker and play with SP series for a long time already and never noticed it. Interesting But than, at work, we also often find bugs in our sw that are either long forgotten or occur on such occassions that they are very, very hard to find by any systematic experiments (open menu 1, open menu 2, choose item a from menu 2, open again menu 1, choose item c, click into the main window, add module, modify it, turn three times clockwise on your chair and if it is raining on that day, the bug appears )
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Old November 30th, 2008, 09:46 AM
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Kovski Kovski is offline
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Default Re: Possibly artillery bug?

Here's another problem I discovered in my last PBEM game:

I was relocating my mortar units, and when I disembarked them from their trucks, one of them came under sniper fire and was pinned. Now, when I was plotting my arty strikes that turn, I noticed that the pinned mortar could be plotted, while the ones that were in ready-status could not, having moved that turn. In effect, getting suppressed seems to remove the moving-status from the arty unit.
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Old November 30th, 2008, 10:44 AM
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Mobhack Mobhack is offline
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Default Re: Possibly artillery bug?

Quote:
Originally Posted by Kovski View Post
Here's another problem I discovered in my last PBEM game:

I was relocating my mortar units, and when I disembarked them from their trucks, one of them came under sniper fire and was pinned. Now, when I was plotting my arty strikes that turn, I noticed that the pinned mortar could be plotted, while the ones that were in ready-status could not, having moved that turn. In effect, getting suppressed seems to remove the moving-status from the arty unit.
yes - being pinned can move your hexmoved counter back to 0. Because going flat on your face is being stationary, not moving at 20KPH or whatever it was before. Obviously, other things may look at that variable and come to different conclusions. Such is the ball of spaghetti that is the code.

Andy
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