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Old November 30th, 2008, 09:46 AM
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Kovski Kovski is offline
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Default Re: Possibly artillery bug?

Here's another problem I discovered in my last PBEM game:

I was relocating my mortar units, and when I disembarked them from their trucks, one of them came under sniper fire and was pinned. Now, when I was plotting my arty strikes that turn, I noticed that the pinned mortar could be plotted, while the ones that were in ready-status could not, having moved that turn. In effect, getting suppressed seems to remove the moving-status from the arty unit.
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Old November 30th, 2008, 10:44 AM
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Mobhack Mobhack is offline
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Default Re: Possibly artillery bug?

Quote:
Originally Posted by Kovski View Post
Here's another problem I discovered in my last PBEM game:

I was relocating my mortar units, and when I disembarked them from their trucks, one of them came under sniper fire and was pinned. Now, when I was plotting my arty strikes that turn, I noticed that the pinned mortar could be plotted, while the ones that were in ready-status could not, having moved that turn. In effect, getting suppressed seems to remove the moving-status from the arty unit.
yes - being pinned can move your hexmoved counter back to 0. Because going flat on your face is being stationary, not moving at 20KPH or whatever it was before. Obviously, other things may look at that variable and come to different conclusions. Such is the ball of spaghetti that is the code.

Andy
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