Possibly artillery bug?
This bug should affect also spww2.
I will try to explain:
STEP 1)
Select an on-map artillery commander unit (the X0 section of a mortar battery for example, where X is for B, C..etc) and go to bombardment screen (B-key, any X0 is able to do that).
Now select an (useful for your bombing plan) hex on the map and exit to the map, without doing anything else.
In the screenshot I choose the southern Chinese VH.
STEP 2)
With the same X0 unit selected, go again to the B-screen and push the HE (or smoke or cluster) button.
The result will be a bombardment plot, in the hex chosen in the previous step, with 0.1 delay instead 1.3 (see the proper screenshot).
You can do this trick also with already plotted X0's barrages (that means "free" bombing displacements around the map).
Only on-map artillery seems is affected.
So, in any turn, you can have (all) your X0 artillery sections fire with a 0.1 delay in any hex of the map!
bye
cd
p.s This bug is not a my "discover", but come from another member of NWI (see signature).
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