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Old January 21st, 2009, 01:08 AM

chrispedersen chrispedersen is offline
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Default Re: Conceptual Balance Mod 1.4

A few questions:

A. Can the Skratti second form bug, (no upkeep) be fixed by adding a cost to the second form? (Are you sure).

B. Water gems are undervalued in the game, usually. Can we look at adjusting the cost of water spells, or the area of effects? Even changes to cbm have largely failed to redress that, I think.

For example, by increasing the area of effect of quickness; possibly change the elixer of life to be FW

C: Blindness: I still don't cast it. MR resists makes it less interesting than flare, bolt, etc.

I like Internal alchemy etc where it is.

Cavern wight *still* is too sucky. Dark Servent for me thanks.

Don't mess with kappas please - they are a cheap and effective entry to water.

Hell Power is *AWESOME* and a lot of fun right where you've put it. I do think people will start playing with this spell.

HiSand... Not compelling reason to cast it. Better off with living statutes or other uses for your gems.

Last edited by chrispedersen; January 21st, 2009 at 01:26 AM..
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Old January 21st, 2009, 09:09 AM
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Quitti Quitti is offline
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Default Re: Conceptual Balance Mod 1.4

-Blindlord
#selectmonster 1444
#gcost 60
#magicskill 1 8
#def 12
#end

Intended to have a8 as a recruitable commander? 10 research on sacred 60gold unit is quite... a lot. Not speaking of having access to air8 on a nation with no other access to air.

This is in cbm 1.41, don't know about 1.4.
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