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Old March 17th, 2009, 12:11 AM
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Burnsaber Burnsaber is offline
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Default Re: Mod in Progress: Holy War

Darloth: That would be quite thematic, but as Llamabeast said, problematic on the balance front. I could perhaps make a researchable H2 or H3 "Communion Master" thought.

Chrispedersen: Yeah, like you said those items really can't be done. As for your concerns on the healing Arco has 100% healers. I'm currently playing MA T'ien C'hi and soon noticed that when facing massive infliction gain (MA C'tis dominion in this case) healers 20-30% aren't really going to cut it unless in large groups. If I give healing acceess, it will be of 10% or below. A true miracle when it actually heals something..

Fate: Actually, that's the direction I'm going for. Dom-killing has some niche uses (defeat a foe who has castled up with considerable defences in his capital), large scale dom-kill is hard to accomplish in vanilla and will be hard in Holy War. Why? It is quite a boring way to defeat someone. They get a message "Sorry, you're dead!", that's a bit anit-climatic, don't you think? It's okay now as it is because dom-killing requies using a lot of resources to work. If it would be easy (or easier) it would result in more boring games. This game is about pretender gods smashing each other into the face, not logistics.

But anyways, I've now done 10 of the 20 spells I'm going to add. See the first page on details. Endoperez gave me a bunch of good ideas, but I'm still kinda unsure about what I'm going to add as level 7 researchable holy spells. Evocation will be a "holy bolt" and construction the "Holy Tablet" summon, but I've got no clue on others. Feel free to suggest something if you got ideas.
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Old March 18th, 2009, 12:05 AM

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Default Re: Mod in Progress: Holy War

Quote:
Originally Posted by Burnsaber View Post
I'm currently playing MA T'ien C'hi and soon noticed that when facing massive infliction gain (MA C'tis dominion in this case) healers 20-30% aren't really going to cut it unless in large groups. If I give healing acceess, it will be of 10% or below. A true miracle when it actually heals something.
I was wondering how much damage my dominion was causing. Not that it helped me that much.
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Old March 18th, 2009, 12:33 AM
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Default Re: Mod in Progress: Holy War

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Originally Posted by llamabeast View Post
What was the limitation on #nextspells?
Ugh, I really shouldn't post right before sleepy-time. I meant the harcoded limit of newspells (It was 136 now, IIRC). That's not too much. CPCS uses these slots like mad (I didn't know of the limit when I was making it) which restricts its compactibility with other mods.

I'll have to be alot more conservative with spells in this mod. Shame, really. I had this cool flagnellation spell thought out for Blood. It would have given awesome buffs, but forced a lot mr-easily-negates affliction checks. It would have require like 6-7 spell slots thought, so it's a "no can do" at the moment.

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Originally Posted by Trumanator View Post
I was wondering how much damage my dominion was causing. Not that it helped me that much.
Well, it was annoying. I orginally had a Apothecary (Healer 20) in both of armies and thought that would be enough. Eventually, I had to put my all Alchemists of the Five Elements to heal, which was kind of non-efficient use 300gp mages. I lost one W3 Celestial Master to disease though.
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See this thread for the latest info concerning my mods.
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