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Old March 30th, 2009, 11:54 AM
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Endoperez Endoperez is offline
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Default Re: Mod in Progress: Holy War

Generic human hero for all human nations overlaps with prophet. Not a big problem.


Your changes to priests (as outlined in the first post, I hope it's not outdated) are worse:

Increasing priest levels. National priests aren't used, but neither are national military commanders. I wouldn't mind +1 holy to all priests and +1 holy to all holy spells, similar to DomII, only effect being increased preaching. It would hurt prophets, though, so you probably won't do that.

Totally banning indy priests. This one isn't a problem with the theme, but with gameplay, since it will affect many nations' preaching capability. Nations without mage-priests will have lots of trouble against armies supported by mage-priests, even if the mage-priests aren't improved as much.
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Old March 30th, 2009, 03:11 PM
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Default Re: Mod in Progress: Holy War

Quote:
Originally Posted by Endoperez View Post
Generic human hero for all human nations overlaps with prophet. Not a big problem.
Well, to admit, that info was outdated. I gave the orginal H4 hero idea some thought and noticed it was pretty.. extreme. My orginal idea was that all nations should have at least theoretical access to H4 (without the Sword of Justice). A H3 hero is enough and I won't add a second one to nations that already have H3 on a hero. I really haven't studied yet which nations lack at least H3 hero, but at least monkeys are in this binge.

Quote:
Originally Posted by Endoperez View Post
Increasing priest levels. National priests aren't used, but neither are national military commanders. I wouldn't mind +1 holy to all priests and +1 holy to all holy spells, similar to DomII, only effect being increased preaching. It would hurt prophets, though, so you probably won't do that.
Well yeah, military commanders are quite hopeless. There is simply no way to redeem them. But priests have hope. The new divine spells from HWD* are a sizeable carrot to recruit them, especially when combined with the decrease of holy levels on mage-priests. Yeah, mages will still rule supreme, but I'm no miracle worker. The best effect I can hope for is that from time to time the player will recruit a national priest to offer some combat support and to do some preaching.


Quote:
Originally Posted by Endoperez View Post
Totally banning indy priests. This one isn't a problem with the theme, but with gameplay, since it will affect many nations' preaching capability. Nations without mage-priests will have lots of trouble against armies supported by mage-priests, even if the mage-priests aren't improved as much.
In my experience, dominion really isn't *that* important. The morale swing can be nasty, but it's not that big of a deal if you prepare for it. Besides, if your opponent is using his mage-priests to preach, it's probably not the most cost effective use of themand you'll trumph over him since your mages actually have researched some useful spells instead of preaching.

Besides, there will be lots of indy priests if you bother to look for them. Many of the new common holy sites* will allow recruitment of Priests in many varieties (Rabble Rousers, Preachers, Warrior Priests, Zealots, Templar Monks,... etc). However if this proves to be a problem, I could just allow some of the rarer indy priests (like Hoburg & Amazons).

*I haven't decided yet on how many holy sites there will be with HW on. Remember that I'll be overwriting many of the old ones in the process. Perhaps 15 common sites, 15 uncommon ones and 5 rare? I'll have to run a lot of test with this until I find the number which will make the holy sites *sorta* common (I know that because holy lacks a radar it's a but micro to have sites that must be manual-searched, so I won't be making them that common)

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Originally Posted by Jazzepi View Post
I'd like to see a tutorial with in depth editing.

Jazzepi
Then you'll get one. In the next weekend, probably. I'll just have to figure out which unit will a good example. It will probably be the rabble-rouser. He will require recoloring, parts from 2 base sprites and the creation of a torch!
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If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.

Last edited by Burnsaber; March 30th, 2009 at 03:24 PM..
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