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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old March 12th, 2009, 09:43 PM

rdonj rdonj is offline
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Default Re: Mod in Progress: Holy War

I suggest adding some ranged sacreds. There just are not very many of those in the game.
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Old March 12th, 2009, 11:57 PM
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Burnsaber Burnsaber is offline
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Default Re: Mod in Progress: Holy War

Quote:
Originally Posted by rdonj View Post
I suggest adding some ranged sacreds. There just are not very many of those in the game.
Well, the summonable N1H1 summon in "Holy War: Sacreds" Will essentially be a classic D&D ranger. I might make them be Firbolg, sorta like the "Sleeper" summon.

The D1H1 summon will likely be archers too. Black Knights. They're a templar order that Pantakrator assigned with the task of guarding burial grounds. I'm modeling them after "Raven Knights" In warhammer. They will heavily armored knights with silvered longbows and swords (that'll be extra powerfull vs undead)
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Old March 13th, 2009, 12:58 AM

rdonj rdonj is offline
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Default Re: Mod in Progress: Holy War

Works for me
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