|
|
|
 |
|

March 17th, 2009, 06:25 AM
|
 |
Major General
|
|
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
|
|
Re: Patch 3.23
And some of them are rather nice-looking. The H/A AoE2 Arrow Fend effect is a lovely thing for Jomon to be given. With the other spells being equally fun, I can see quite a few benefits to prophetising a Master Shugenja.
It's also nice to see another nation gain the ability to take on R'lyeh. Shrimp Soldiers and Shark Soldiers are pretty handy against indies, although I can imagine the low MR being an issue.
|

March 17th, 2009, 07:26 AM
|
Second Lieutenant
|
|
Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
|
|
Re: Patch 3.23
Endo: _Thank you_ for telling me about the Holy spells for the Fivefold Monks. At first, I was scratching my head as to their purpose.
So the Ryujin is an underwater recruitable, along with the other two?
Are the Tatsu unique summons, or just somewhat random in their picks?
|

March 17th, 2009, 07:27 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Patch 3.23
Making an Onmyo-ji with a nature random a prophet for Jomon results in a scary, scary combat mage.
Reason? The H1N1 holy spell Teaching Sign increases the caster's magic paths by one for the duration of the battle, so a F1S2N1H3 Onmyo-ji casts teaching sign and is suddenly F2S3N2H4 and so forth. The Meditation Sign (HW) halves current fatigue.
Dai Tengu is also scary, because they have a fixed nature pick. Teaching Sign turns them to A4E2N2H3 and then you can crank up reinvigoration with Earthpower and then start spamming Thunderstrike. Pick a bunch of them, give one Staff of Storms and it's Teaching Sign, Storm Power and that's thunderstrikes at A5 and they'll keep going all day...
I'm quite certain that some of these things will make for pretty significant changes to combat effectiveness indeed.
|
The Following 2 Users Say Thank You to Edi For This Useful Post:
|
|

March 17th, 2009, 07:47 AM
|
Second Lieutenant
|
|
Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
|
|
Re: Patch 3.23
Sooo... from what I'm hearing, Jomon's battle magic just got kicked up a notch.
Also, I assume that if you have the Onmyoji prophet above, and he leads a reverse communion of Onmyoji, and casts Teaching Sign and Meditation Sign, all of the communicants get +1 to all paths and halve their fatigue?
That sounds fabulous. 
|

March 17th, 2009, 07:52 AM
|
 |
Major General
|
|
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
|
|
Re: Patch 3.23
There also seem to be new unit names in the patch, which is very nice to see. Although the generation of 'Kemma #addname' feels like a bit of a bug.
|

March 17th, 2009, 08:04 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Patch 3.23
Kannushi also got bumped to H2, so now Jomon has a cheap H2 Sermonizer recruitable everywhere and can also better deal with undead. Kannushi can also rarely get Five Elements magic, and those can use the signs.
|

March 17th, 2009, 08:10 AM
|
Sergeant
|
|
Join Date: Nov 2003
Location: Fürth, Germany
Posts: 384
Thanks: 8
Thanked 16 Times in 2 Posts
|
|
Re: Patch 3.23
Very nice! 
|

March 17th, 2009, 10:48 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Patch 3.23
What does "Increased max number of effects per magic item" mean in terms of gameplay? Was there some magic item not working properly before due to this limit, or is this actually something we can play with?
|

March 17th, 2009, 11:09 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Patch 3.23
Not accessible to modders yet, but some items got extra attributes.
|

March 17th, 2009, 12:26 PM
|
Second Lieutenant
|
|
Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
|
|
Re: Patch 3.23
Edi: Wasn't the Kannushi always Holy-2?
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|