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March 17th, 2009, 08:12 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: Patch 3.23
Can you tell us the lightless lantern effect, anyone, please?
If its a bad effect, then I am a little concerned about my 100's of mages in many MP games who are currently holding lightless lanterns. If a increased chance of a horror poping up or something. Wasn't the horror marking it does now and the fact they were reseach 6 enough of a drawback/negative on them?
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March 17th, 2009, 08:14 PM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
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Re: Patch 3.23
Yeah I'm afraid, I've got a bunch of games as abysia right now and lanterns are pretty central to giving them any kind of decent research.. I'm in for a world of hurt if all my lantern holders start copping some serious pain
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March 17th, 2009, 08:20 PM
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Sergeant
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Join Date: Jun 2008
Posts: 332
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Re: Patch 3.23
I somehow suspect that it's the other way around, and they will help you get out of hell. But this is just guessing (It seems sort of thematic)
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March 17th, 2009, 08:30 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Patch 3.23
Make a test game with a hundred Lightless Lanterns in it, if that doesn't make you find out the effect I'll take a look. :P The value for it on the Lantern is 10, which I'd expect to be a percentage value for something that may happen during hosting, so it should be quite easy to make out. Lightless Lanterns already had a 3% chance to horror mark.
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March 17th, 2009, 08:31 PM
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Major General
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Join Date: Sep 2006
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Re: Patch 3.23
Quote:
Originally Posted by Poopsi
I somehow suspect that it's the other way around, and they will help you get out of hell. But this is just guessing (It seems sort of thematic)
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The light of a lightless lantern is supposed to attract horrors to the user. Perhaps users occassionally become lost in space and time. It would allow many people, in many games to see lost in time and space battles.  Another new patch feature, apparently.
Just a guess, but it would be evil, very evil...
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March 17th, 2009, 08:34 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Patch 3.23
BTW, something that isn't on the changelog, the wolf and werewolf forms of Jotun Skratti and Jotun Skinshifters now cost the same gold as their original forms. I don't really understand the change on Jotun Skinshifters (was there some exploit that managed to keep them in their secondshapes?) but no more upkeep free Skratti research for you exploit users, I'm afraid.
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March 17th, 2009, 08:54 PM
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General
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Join Date: Feb 2007
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Re: Patch 3.23
Quote:
Originally Posted by Meglobob
Quote:
Originally Posted by Poopsi
I somehow suspect that it's the other way around, and they will help you get out of hell. But this is just guessing (It seems sort of thematic)
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The light of a lightless lantern is supposed to attract horrors to the user. Perhaps users occassionally become lost in space and time. It would allow many people, in many games to see lost in time and space battles.  Another new patch feature, apparently.
Just a guess, but it would be evil, very evil...
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Actually, Poopsi might be right. There already were effects to escape from Inferno and Kokytos, so it isn't that, but there wasn't an equivalent for the Void yet. Lightless Lanterns would make sense to help escape from the Void, maybe. It probably isn't an effect to get lost in time and space, as there's already an effect for that. Funny that Nethgul would try to keep you locked in, too.
Disclaimer: This is all still speculation!
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March 17th, 2009, 08:58 PM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Patch 3.23
I just ran a test with 500 lanterns, over 50 turns, and did not notice anything happen other than an average 4 lesser horror attacks per month. None of the units were stuck in the void, though.
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March 17th, 2009, 09:04 PM
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General
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Join Date: Feb 2007
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Re: Patch 3.23
Thanks, vfb. The horror attacks prolly just stem from the 3% horror marking chance. Since the only other changes to items that have been done are increased chances to escape from Inferno or Kokytos with them, and since the void/hell battles are finally being visible now, I'm pretty convinced that this new effect was added to help escape from the Void.
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March 17th, 2009, 09:16 PM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Patch 3.23
Cool, I've got a couple mages in Preponderance messing around in some Strange Houses. I'll throw a lantern on each, since they are so cheap, but it'll probably be very difficult to actually notice if they are coming back faster after getting lost in time and space.
The horror attacks from the lanterns are totally par for the course, as you say. Nothing's new there.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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