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March 18th, 2009, 09:45 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
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Re: Patch 3.23
Edi: I can say that testing Jomon post-patch, I did get messages about making too much money. In almost all cases, I had a random event the same turn that gave me money. In one case, I had a random event that lost me money.
While discussing it... Jomon is much more interesting now. I may have something of an overview of it by late next week.
Also, would it be too much trouble to have the exact game mechanics of the new Holy spells for Jomon? The description of the spell(s) are quite flavorful, but they make little sense to me.
I understand the Air one, and the Nature one. It would seem the Earth one is targeted at non-normal units (perhaps only Undead/Demon), but the Water one I don't understand. I haven't seen the Fire one yet.
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March 18th, 2009, 10:21 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Patch 3.23
Quote:
Originally Posted by VedalkenBear
I understand the Air one, and the Nature one. It would seem the Earth one is targeted at non-normal units (perhaps only Undead/Demon), but the Water one I don't understand. I haven't seen the Fire one yet.
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Water sounds like it makes the caster recover fatigue, fire sounds like a Charm effect.
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March 18th, 2009, 10:47 PM
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Sergeant
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Join Date: Nov 2007
Posts: 397
Thanks: 14
Thanked 15 Times in 10 Posts
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Re: Patch 3.23
 Thank you Illwinter, I adore the additions to Jomon. 
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March 18th, 2009, 10:59 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
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Re: Patch 3.23
Ich: Thanks. I must say, the range on the fire spell makes it... um, not ideal.
And wow, Jomon's underwater units are killer. I'm not sure how well they'll do against R'lyeh, but they're certainly as good as what anyone other than R'lyeh can field there. I'm not sure other than luck with mercs how you're expected to get that initial toehold. Kappa?
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March 18th, 2009, 11:09 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Patch 3.23
kappas, or any of the items. jomon can't be faulted for having insufficient path options. my first littoral foray playing jomon was with their hvy cav and pills of breathing.
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March 19th, 2009, 01:06 AM
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Private
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Join Date: Mar 2009
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Patch 3.23
So, I just installed patch 3.23b and am now getting freezes on turn generation in SP at "AI Thinking", first turn. No mods or anything like that. Any ideas on cause/solution?
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March 19th, 2009, 01:09 AM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
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Re: Patch 3.23
Archae: Yes, they have a few options, but the Kappa are expensive to summon and maintain (in every way). The real issue is that they have no starting Water income. That means that the Pills are really your only option, and particularly with the new patch, the Air gems are extremely valuable (Dai Tengu are incredibly good.)
Although, I guess a good option to blitz the water would be to take an Awake Lady of Fortune. As I recall, she grants waterbreathing to some people in her army.
If you can get into the water early enough, you can dominate by completely losing one of Jomon's crippling long-term problems: upkeep. Considering the Ryujin is your best recruitable mage (by a wide margin) and you can recruit Monks in your surface forts. That would make most of your mages sacred. (You'll want some Onmyoji for Astral magic.)
Also, I'll note that the Arrow Fend Holy spell scales with your Holy level. This means that an Air/Nature Prophet has AoE 4 Arrow Fend for 0 base Fatigue. (Also: Dai Tengu can do this naturally.)
For those that want to Prophetize a Mage, I suggest a Master Shugenja over an Onmyoji, as the Master Shugenja is guaranteed to get the Nature pick required for the personal buff (which allows him to throw Fanaticism).
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March 19th, 2009, 03:22 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Patch 3.23
Master Shugenja has guaranteed nature, but no astral. Onmyo-ji will take a while to get nature, but then he can pathboost twice (sign, then Power of the Spheres, and if he has water, meditation sign), which will be deadly in a reverse communion.
The water sign halves current fatigue.
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March 19th, 2009, 04:36 AM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Patch 3.23
teaching sign and PotS aren't the same effect? That's surprising.
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March 19th, 2009, 05:37 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Patch 3.23
Just like to thank Illwinter for another great patch and the additions to Jomon look great. 
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