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  #1  
Old April 26th, 2009, 11:10 AM

MaxWilson MaxWilson is offline
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Default Re: Sphinx immobile?

Quote:
Originally Posted by chrispedersen View Post
would matter a *lot*.

Teleport into a fight where you are the defender.
Very difficult to kill the sphinx in the 50 turn time frame.

ergo.. very useful defender.
I dunno, it seems like the Sphinx would be as easy to kill as any other single unit. Can't you just Disintegrate/Soul Slay/Claws of Cocytus it? It only has one misc slot, so the MR at best will be mediocre 22 or so.

My thought was not so much about it being *effective* to Wish for a Sphinx as maybe *fun*. If you want "effective" you wish for a Mandaha or Chayot.

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Old April 26th, 2009, 12:27 PM

Redeyes Redeyes is offline
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Default Re: Sphinx immobile?

Those spells aren't availalble to everyone, certainly not as quickly as teleport can be.
Though the difference between the Monolith and Sphinx is minor, so you can already do this if you really want to.

Immobile units don't retreat anyway, so they can be amusing to bring on the offensive as well.
A Sphinx without magic paths might be better as he wouldn't get fatigue, which is the SC killer...
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Old April 26th, 2009, 04:35 PM
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JimMorrison JimMorrison is offline
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Default Re: Sphinx immobile?

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Originally Posted by MaxWilson View Post
It only has one misc slot, so the MR at best will be mediocre 22 or so.
Non-commander, it has no misc slots at all. As a commander, it will have Astral magic, so the typical script of "(Resist Magic)(Astral Shield)(Win Battle)" would still apply.
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