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Old April 22nd, 2009, 10:50 AM

Viajero Viajero is offline
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Default Re: Sphinx immobile?

And on top of it... the sphinx only has, wait for it,... 1 misc item slot! (obvisouly, I guess now with hindsight... who's going to taylor a bloody robe for it!!!) would be nice if in the pretender criteria selection all this downsides would have been more explicit.

Swear to God I've been had! when I saw the sphinx in the list when creating my first pretender I went: oh! looky here... 0 pt cost!!, 300 HP!!! ...immobile though... ah but no worries! the manual says you can move with gateway so here we go... arghhh!

Im stuck (pun intended) now with the bloody sphynx!
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Old April 22nd, 2009, 11:47 AM
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Endoperez Endoperez is offline
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Default Re: Sphinx immobile?

Quote:
Originally Posted by Viajero View Post
Im stuck (pun intended) now with the bloody sphynx!
At least it's YOUR Sphinx you're stuck with. Consider what you could do with all those hp and all that natural protection if the Sphinx could teleport. Teleport is only Thaumaturgy 3. How can you kill an ENEMY Sphinx sitting on your capital, "sieging" it by himself, with several hundred hps even in your dominion, not letting you recruit any more mages or your national troops, denying you the income from your capital... And even if you kill it, you only lowered it's Astral level by 1. If your enemy has mage-priests (Pythium, Tien Chi) the researchers might be able to call it back in very short amount of time... Imagine the Sphinx bombaring your capital AGAIN, three turns later!
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