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  #1  
Old July 24th, 2009, 12:32 AM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.5

Quote:
Originally Posted by Amonchakad View Post
Hi, I had a thought a moment ago while playing an SP game: what about giving the standard independent commanders map move 1?
It might actually make national troop leaders worthy of recruiting under some circumstances, because as of now they are quite worthless.
Yes, this was the case (as well as increased prices for indy commanders), but it was removed due to public backlash. Even the last vestige - normal indy commanders 40 instead of 30 - has had some complaints.
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Old July 24th, 2009, 02:59 AM

chrispedersen chrispedersen is offline
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Default Re: Conceptual Balance Mod 1.5

QM:

Is why I am developing a batchfile to compile a mod.
In it, the player will ask questions: For example:

Lower Effectiveness Indy Commanders (Indy commanders set to mapmove 1, Cmd=30) ? If the player says yes, you add that bit of code into the mod.

This would allow really customizable games....
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Old July 24th, 2009, 04:07 AM
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Gregstrom Gregstrom is offline
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Default Re: Conceptual Balance Mod 1.5

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Originally Posted by chrispedersen View Post
QM:
For example:

Lower Effectiveness Indy Commanders (Indy commanders set to mapmove 1, Cmd=30) ?
I like the concept, although I wish you luck trying to give indy commanders 30 leadership.
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