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Conceptual Balance Mod 1.5 - .com.unity Forums
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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old August 4th, 2009, 09:48 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: Conceptual Balance Mod 1.5

Quote:
Originally Posted by Trumanator View Post
Thought- Maybe make moon blades either one handed or AP? ATM they just don't seem powerful enough, as the vast majority of SCs depend on having high prot, and while the bonus against magical beings is substantial, I still think I would prefer to dual wield elf-banes, axes of hate, dusk daggers, use GCs, etc. If its meant as more of an anti-troop weapon then making it one handed would make me much more likely to use it since I could pair it with a shield.
Don't forget that the x2 is after weapon damage+str (at least it was in Dom2). When a unit gets hit by a x2 or x3 damage weapon by any type of thugish unit it is generally toast.
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