Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Tip Template for reducing late game MM hell - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old September 2nd, 2009, 09:30 PM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Template for reducing late game MM hell

Quote:
Originally Posted by DonCorazon View Post
Seriously, Zeldor's suggestion to get rid of hammers would save a ton of MM. In games with diplomacy/trading, everyone ends up with hammers anyway so the relative advantage is limited but the pain of having to swap hammers is limitless.
I'll reiterate - hammers allow for much more varied strategies because its not just cost savings - its cost savings in particular gems. Say for gems that you don't have many of because you have few mages (pretender, non-nationals) with those paths and no native gem generation at your capitol in that type.

Basically, lack of hammers limits nations to their national magic types far more than at present, at which point certain nations get better relative to other nations because they have better inherent magic paths/gem generation.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.