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November 12th, 2009, 10:50 PM
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Sergeant
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Join Date: Jan 2009
Posts: 255
Thanks: 15
Thanked 4 Times in 4 Posts
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Re: Possible mod nation? - Kingdom of Angmar
Eh, the chances of getting more than 8 multiheroes is pretty slim. Maybe I'll just make a "Ringwraith" multihero to represent each of the others. Not like any but one has a name anyway.
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November 12th, 2009, 11:07 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Possible mod nation? - Kingdom of Angmar
Yeah, I don't think that would be a problem at all. The chance of getting even 4 heroes in the same game is so small it might as well be nonexistant.
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November 13th, 2009, 12:36 AM
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Second Lieutenant
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Join Date: Jun 2009
Posts: 403
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Thanked 28 Times in 21 Posts
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Re: Possible mod nation? - Kingdom of Angmar
Quote:
Originally Posted by LumenPlacidum
Not like any but one has a name anyway.
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Lies! I remember Andunaphel the Quiet, Ren the Unclean, Khamul the Easterling, Akhorahil, Hoarmurath of Dir, Uvatha the Horseman, Dwar of Waw, and Ji Indur Dawndeath.
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November 13th, 2009, 01:03 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Possible mod nation? - Kingdom of Angmar
Quote:
Originally Posted by kianduatha
Quote:
Originally Posted by LumenPlacidum
Not like any but one has a name anyway.
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Lies! I remember Andunaphel the Quiet, Ren the Unclean, Khamul the Easterling, Akhorahil, Hoarmurath of Dir, Uvatha the Horseman, Dwar of Waw, and Ji Indur Dawndeath.
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Too bad only Khamul is an official name. Not that I oppose the use of the other names.
Of course, only the Witchking was actually in Angmar...
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November 13th, 2009, 01:24 AM
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Sergeant
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Join Date: Jan 2009
Posts: 255
Thanks: 15
Thanked 4 Times in 4 Posts
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Re: Possible mod nation? - Kingdom of Angmar
That's why I was thinking it would be best if the others were heroes. They have to "arrive at your city, ready to fight for your cause" because they weren't there previously. Consider it Sauron sending reinforcements  .
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