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  #1  
Old November 12th, 2009, 10:50 PM

LumenPlacidum LumenPlacidum is offline
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Default Re: Possible mod nation? - Kingdom of Angmar

Eh, the chances of getting more than 8 multiheroes is pretty slim. Maybe I'll just make a "Ringwraith" multihero to represent each of the others. Not like any but one has a name anyway.
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Old November 12th, 2009, 11:07 PM

rdonj rdonj is offline
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Default Re: Possible mod nation? - Kingdom of Angmar

Yeah, I don't think that would be a problem at all. The chance of getting even 4 heroes in the same game is so small it might as well be nonexistant.
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Old November 13th, 2009, 12:36 AM

kianduatha kianduatha is offline
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Default Re: Possible mod nation? - Kingdom of Angmar

Quote:
Originally Posted by LumenPlacidum View Post
Not like any but one has a name anyway.
Lies! I remember Andunaphel the Quiet, Ren the Unclean, Khamul the Easterling, Akhorahil, Hoarmurath of Dir, Uvatha the Horseman, Dwar of Waw, and Ji Indur Dawndeath.
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Old November 13th, 2009, 01:03 AM
Squirrelloid Squirrelloid is offline
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Default Re: Possible mod nation? - Kingdom of Angmar

Quote:
Originally Posted by kianduatha View Post
Quote:
Originally Posted by LumenPlacidum View Post
Not like any but one has a name anyway.
Lies! I remember Andunaphel the Quiet, Ren the Unclean, Khamul the Easterling, Akhorahil, Hoarmurath of Dir, Uvatha the Horseman, Dwar of Waw, and Ji Indur Dawndeath.
Too bad only Khamul is an official name. Not that I oppose the use of the other names.

Of course, only the Witchking was actually in Angmar...
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Old November 13th, 2009, 01:24 AM

LumenPlacidum LumenPlacidum is offline
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Default Re: Possible mod nation? - Kingdom of Angmar

That's why I was thinking it would be best if the others were heroes. They have to "arrive at your city, ready to fight for your cause" because they weren't there previously. Consider it Sauron sending reinforcements .
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