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Mod Conceptual Balance Mod 1.6 - .com.unity Forums
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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old February 26th, 2010, 05:43 PM

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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by kianduatha View Post
I've been thinking a lot about Jomon recently(maybe because I'm playing a game as them!), specifically their national summons. So many of them are rather redundant/useless, like the Mori-no-Kami. Oh, it's to get a N3 mage...in a forest...when you already had an N3 mage. It'd be easy enough to tag something like heal(30) on him to make the guy useful, or summon allies like a wolfherd, or low enough cost to let you burn nature gems for research.
Well no, to be fair, you had a N2 mage with a Thistle Mace, and now you have an N3 mage with a Thistle Mace (so N4). I agree that a lot of the summons are mediocre and could use tweaking, but none of them are outright useless.
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