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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old February 27th, 2010, 11:40 AM

Bananadine Bananadine is offline
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Default Re: Conceptual Balance Mod 1.6

I guess you probably also can't make unique commanders that any nation can summon, on the order of Queens of Elemental Air and so forth? Cuz if you could then there could be a Summon Clam Man spell that'd get you one of a limited number of immobile units that generated gems like clams do.

Okay I'll learn how modding works before I suggest anything more.
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Old February 27th, 2010, 05:19 PM

Trumanator Trumanator is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Bananadine View Post
Okay I'll learn how modding works before I suggest anything more.
Thank you. Too few people are willing to do this.
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Old March 2nd, 2010, 01:02 AM
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Globu Globu is offline
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Default Re: Conceptual Balance Mod 1.6

Hey, QM -- apologies if this has already been mentioned before (I did a quick thread search on it and found nothing), but I noticed the changes to Rams Head the White Satyr seem to have removed his ability to summon allies. Was this intentional?

(For anyone else interested in a quick fix without having to look up the unit ID in the database, for my own version I just added #makemonster5 230.)

Last edited by Globu; March 2nd, 2010 at 01:28 AM..
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