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  #1  
Old February 26th, 2010, 06:02 PM
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Ragnarok-X Ragnarok-X is offline
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Default Re: Conceptual Balance Mod 1.6

Basicly, what im asking is, if i enable the CBcomplete_1.6.dm within Dom3 and my mods folder has the heroes subfolder, which contains only images, no .dm, will i play with the new heroes & images or not ?
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Old February 26th, 2010, 06:15 PM
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Ragnarok-X View Post
Basicly, what im asking is, if i enable the CBcomplete_1.6.dm within Dom3 and my mods folder has the heroes subfolder, which contains only images, no .dm, will i play with the new heroes & images or not ?

1) The fact that you can enable the mod in the DOM3 application means that it can see the .dm file in your mods folder, so that is working.

2) The .dm file for CBM references images in a subdirectory from where the .dm file is located, e.g. #spr1 "./Worthy_Heroes/Keymaker.tga" --> looks for an image named "Keymaker.tga" in a subdirectory named "Worthy_Heroes" under you mods directory, which is in turn under your DOM3 application directory.

Assuming that the above are true (including uppercase/lowercase distinction in some systems) and that the user you are running the application as has access to that subdirectory, you should be able to load the image when running the mod.

Note that if you're running Vista/Win7, your application directory may not be where you think it is (but since you're able to enable the mod itself, this does not appear to be the case here.)

BTW, you'll need to start a new game once the mod is enabled to have it take effect. After that, it should automatically load the mod when you start that game.

Last edited by Stavis_L; February 26th, 2010 at 06:17 PM.. Reason: added need to start new game
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Old February 26th, 2010, 06:17 PM
Squirrelloid Squirrelloid is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Ragnarok-X View Post
Basicly, what im asking is, if i enable the CBcomplete_1.6.dm within Dom3 and my mods folder has the heroes subfolder, which contains only images, no .dm, will i play with the new heroes & images or not ?
I hate to say it, but RTFM.

In particular, the CBM .dm file has a credits section at the top which tells you the history of the mod, notably including which mods are incorporated into CBM. Worthy Heroes is one of them. This is basic documentation that should be consulted before asking questions. (Older versions of CBM have a readme file, which unfortunately due to the extensive changes is actually less readable than the short documentation at the top of the .dm, if not vastly more specific about what has been done - bar reading and interpreting the code portions of the .dm file).

You could also do a quick search of the .tga file names from the Worthy Heroes folder over the text of the CBM .dm file to see that they are indeed referenced by units defined in the CBM .dm file.

You could also just assume that because it came bundled with the WH folder and there was no readme telling you otherwise, it was included because anything else would be stupid.

But mostly just read the documentation that came with the mod. Sheesh.

Edit: Why the heck are people asking about a separate Worthy Heroes mod anyway? At this point that's as much of anachronism as asking about the conceptual pretender mod or the troop balance mod. They're all CBM now - there is no longer a WH mod as a separate entity. From the CBM .dm documentation, it looks like WH is a dom2 mod (maybe a dom3 beta mod?)???
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