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  #1  
Old May 4th, 2010, 03:54 PM
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Default Re: Recovering from raids

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Originally Posted by thejeff View Post
And back on the issue at hand, teleporting S mages in to counter potential Mind Hunts works until your enemy realizes that's what you're doing and teleports/flies in anti-SC thugs to take out the original target and anti-mindhunters.
I hope they enjoy their stay in kokytos.
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Old May 5th, 2010, 07:07 AM
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Default Re: Recovering from raids

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Originally Posted by Soyweiser View Post
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Originally Posted by thejeff View Post
And back on the issue at hand, teleporting S mages in to counter potential Mind Hunts works until your enemy realizes that's what you're doing and teleports/flies in anti-SC thugs to take out the original target and anti-mindhunters.
I hope they enjoy their stay in kokytos.
Not that it will work against 3 Magic-duelers teleporting in...
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Old May 5th, 2010, 07:25 AM
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Default Re: Recovering from raids

Why not? First defensive round, spells go off. Bye bye.
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Old May 7th, 2010, 10:27 AM
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Default Re: Recovering from raids

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Why not? First defensive round, spells go off. Bye bye.
Distance. And, unless you bring 3+ Kokitos-senders, you send one off, others kill you with Duel.
And in Kokitos these guys/gals are quite often scripted to cast Returning as a second/third spell. Learned this the hard way...
Of course, this is among the counter-counters which could be countered themselves. But teleporting Gygjas should take in account this risk...
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