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Old August 31st, 2010, 05:28 PM

Lizardo Lizardo is offline
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Default Re: what about the future?

What they did (in D1) was contribute research points individually to the types of casting method rather than pool the points.

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Having the mages have to learn to cast and having reasons not to multi-train will mean more complexity, and choices. But this isn't an RTS. And yes, it means not having 'do everything/anything' mages. It makes finding those special mages really valuable.

Last edited by Lizardo; August 31st, 2010 at 05:36 PM..
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Old August 31st, 2010, 05:47 PM
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Graeme Dice Graeme Dice is offline
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Default Re: what about the future?

Quote:
Originally Posted by Lizardo View Post
What they did (in D1) was contribute research points individually to the types of casting method rather than pool the points.
And? The result is the same, and the micromanagement is less.

Quote:
Having the mages have to learn to cast and having reasons not to multi-train will mean more complexity, and choices. But this isn't an RTS. And yes, it means not having 'do everything/anything' mages. It makes finding those special mages really valuable.
This isn't a feasible game design decision (ie the resulting mess would be unplayable) unless you are going to limit players to about ten or twenty mages per game.
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