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September 5th, 2010, 05:41 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: what about the future?
Quote:
Originally Posted by WraithLord
I played D1 quite a lot and not sure I dig what you mean buy that comment.
Bless was different, there were no themes nor eras, maps dynamically changed according to dom effects and the GUI was much more limited. Magic system was more or less the same minus new spells if memory serves.
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I think maps dynamically changing was a great thing thematically. Maybe it made actual multiplay somewhat less balanced, but I personally could easily live with it!
From Dom 2 to Dom 3 at least 1 spell - Astral Weapon was also removed. Maybe some were from Dom 1 to Dom 2, too.
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September 5th, 2010, 10:37 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
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Re: what about the future?
Quote:
Originally Posted by Wrana
Quote:
Originally Posted by WraithLord
I played D1 quite a lot and not sure I dig what you mean by that comment.
Bless was different, there were no themes nor eras, maps dynamically changed according to dom effects and the GUI was much more limited. Magic system was more or less the same minus new spells if memory serves.
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I think maps dynamically changing was a great thing thematically. Maybe it made actual multiplay somewhat less balanced, but I personally could easily live with it!
From Dom 2 to Dom 3 at least 1 spell - Astral Weapon was also removed. Maybe some were from Dom 1 to Dom 2, too.
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That feature was great. I really loved it. I asked IW to keep for dom-II but they took a whole different approach to maps. So now maps are, generally, better looking but don't change dynamically.
I also like Astral Weapon. Why did they choose to remove it anyway?
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September 5th, 2010, 10:46 AM
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: what about the future?
Guys, re. the game price sub discussion: I respect your opinions, intelligence and good intentions and I’m a player, so we’re on the same side, but with all due respect, let the man run his business. You can make all the analytical observations in the world, make suggestions, good or bad, that makes lot’s of sense or little - at the end of the day it’s his livelihood that’s at stake, not yours. Good or bad, this is the sales strategy Shrapnel feels comfortable with. That doesn’t mean they can’t adapt/improve listen to good suggestions but it does mean that the criticism must take into account who’s risking what.
As for the latest bad vibes comments and counter comments. I'm also upset by past mods decisions but it's all said and done. Don't forget or don't forgive but really, there's not much sense in investing energy in re-opening old wounds.
IMHO, taking into acct past debacles, these forums here host the "best" community for dominions. I for one wouldn't want to see them shrink, close, or lose any more members.
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