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  #1  
Old August 30th, 2010, 01:09 PM

Lizardo Lizardo is offline
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Default Re: what about the future?

So, where are we with the Dominions franchise? Johan and Kristoffer still care about it or not?

Reason I ask is that while the game has potential it's still unnecessarily tedious and tiring to play. But why bother making UI suggestions when there there is no further development planned.

Consolidating the lab activities would help a lot. Years ago I suggested that there be a status for commanders for needing new orders, never done.

The most dangerous things my army faces in battle are still my own archers and mages. My battalions still line up horizontally twelve deep on trivial targets instead of attacking the obvious threat just in front. And they all still blithely walk into obvious hazards. There's no point in in vesting in a single shot sure kill weapon when it's used on orcs.

The change in the magic system from Dom1 to Dom2 and retained in Dom3, that is the consolidation of the spell casting types into a global point system really killed the idea of specialized mages. You just throw point at it till you know everything.

I have what I think are thoughtful suggestions on the UI and magic issues but, again, is there anyone there to listen?

Other things I'd like are more fully realized, and growing, independent provinces, a better divine political system than just 'there will be only one', and more ways to develop your kingdom beyond just filling the map with your standard and candles.

Always potentially, a great game. But it's never going to be more than a nitch product until the UI is more responsive to the needs of the player.
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  #2  
Old August 30th, 2010, 03:58 PM
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Fantomen Fantomen is offline
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Default Re: what about the future?

Quote:
Originally Posted by Lizardo View Post
So, where are we with the Dominions franchise? Johan and Kristoffer still care about it or not?
Yes, they still care. In the sense that they are still patching the game to fix bugs and add new content. They also sometimes make minor improvements to mechanics, like adding new mod commands.

Quote:
Reason I ask is that while the game has potential it's still unnecessarily tedious and tiring to play. But why bother making UI suggestions when there there is no further development planned.
In this case you are right, there is no use demanding big changes like a revamped UI. The game was essentially finished years ago, and the developers are working at a new game of a different type. (as the rumors go) We will unfortunately have to live with most of the major design flaws.

Quote:
Consolidating the lab activities would help a lot. Years ago I suggested that there be a status for commanders for needing new orders, never done.
Pressing the N key cycles between idle commanders.

There are other shortcuts and mechanics that help too. Like monthly cast etc. Learning the shortcuts, using F1 for overview and so on makes a big difference.

Quote:
The most dangerous things my army faces in battle are still my own archers and mages. My battalions still line up horizontally twelve deep on trivial targets instead of attacking the obvious threat just in front. And they all still blithely walk into obvious hazards. There's no point in in vesting in a single shot sure kill weapon when it's used on orcs.
With all due respect. The placement and scripting system is certainly a bit unintuitive, but you CAN do quite a lot with it. It is certainly not impossible to avoid the problems you mention.

Quote:
The change in the magic system from Dom1 to Dom2 and retained in Dom3, that is the consolidation of the spell casting types into a global point system really killed the idea of specialized mages. You just throw point at it till you know everything.
I don't quite follow here. I find the mages extremely specialized, to the point where most mages are suited for widely different tactics. Some strategies are only possible with a special type of mage. In fact, the highly complex and specialized magic system is what makes the great for me.

Quote:
I have what I think are thoughtful suggestions on the UI and magic issues but, again, is there anyone there to listen?

Other things I'd like are more fully realized, and growing, independent provinces, a better divine political system than just 'there will be only one', and more ways to develop your kingdom beyond just filling the map with your standard and candles.

Always potentially, a great game. But it's never going to be more than a nitch product until the UI is more responsive to the needs of the player.
I'd like those things too, but I wouldn't have high expectations for anything to change in this game. I'm just happy to fit into the niche that loves it.
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  #3  
Old August 30th, 2010, 04:15 PM

Valerius Valerius is offline
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Default Re: what about the future?

I agree with Fantomen that large scale changes in the game are extremely unlikely (I actually can't recall any UI changes since D3 was released). But that doesn't mean feedback isn't good. It may not have any impact on D3 but perhaps it can be incorporated into IW's new project and, who knows, maybe one day there will even be a D4 (I think this thread is a good example such feedback helping other projects).

As far as the devs taking notice, they aren't as active in the forum as they once were but even if they don't see your post I think good ideas might be pointed out to them by some members of the forum that have contact with them.

So, I think you should make your suggestions!

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Originally Posted by Lizardo View Post
The change in the magic system from Dom1 to Dom2 and retained in Dom3, that is the consolidation of the spell casting types into a global point system really killed the idea of specialized mages. You just throw point at it till you know everything.
Having never played D1 I'm curious what you mean here. How did the magic system used to work?
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  #4  
Old August 30th, 2010, 05:21 PM
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WraithLord WraithLord is offline
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Default Re: what about the future?

I played D1 quite a lot and not sure I dig what you mean buy that comment.

Bless was different, there were no themes nor eras, maps dynamically changed according to dom effects and the GUI was much more limited. Magic system was more or less the same minus new spells if memory serves.
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Old September 5th, 2010, 05:41 AM
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Default Re: what about the future?

Quote:
Originally Posted by WraithLord View Post
I played D1 quite a lot and not sure I dig what you mean buy that comment.

Bless was different, there were no themes nor eras, maps dynamically changed according to dom effects and the GUI was much more limited. Magic system was more or less the same minus new spells if memory serves.
I think maps dynamically changing was a great thing thematically. Maybe it made actual multiplay somewhat less balanced, but I personally could easily live with it!
From Dom 2 to Dom 3 at least 1 spell - Astral Weapon was also removed. Maybe some were from Dom 1 to Dom 2, too.
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  #6  
Old September 5th, 2010, 10:37 AM
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Default Re: what about the future?

Quote:
Originally Posted by Wrana View Post
Quote:
Originally Posted by WraithLord View Post
I played D1 quite a lot and not sure I dig what you mean by that comment.

Bless was different, there were no themes nor eras, maps dynamically changed according to dom effects and the GUI was much more limited. Magic system was more or less the same minus new spells if memory serves.
I think maps dynamically changing was a great thing thematically. Maybe it made actual multiplay somewhat less balanced, but I personally could easily live with it!
From Dom 2 to Dom 3 at least 1 spell - Astral Weapon was also removed. Maybe some were from Dom 1 to Dom 2, too.
That feature was great. I really loved it. I asked IW to keep for dom-II but they took a whole different approach to maps. So now maps are, generally, better looking but don't change dynamically.

I also like Astral Weapon. Why did they choose to remove it anyway?
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  #7  
Old September 5th, 2010, 10:46 AM
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Default Re: what about the future?

Guys, re. the game price sub discussion: I respect your opinions, intelligence and good intentions and I’m a player, so we’re on the same side, but with all due respect, let the man run his business. You can make all the analytical observations in the world, make suggestions, good or bad, that makes lot’s of sense or little - at the end of the day it’s his livelihood that’s at stake, not yours. Good or bad, this is the sales strategy Shrapnel feels comfortable with. That doesn’t mean they can’t adapt/improve listen to good suggestions but it does mean that the criticism must take into account who’s risking what.

As for the latest bad vibes comments and counter comments. I'm also upset by past mods decisions but it's all said and done. Don't forget or don't forgive but really, there's not much sense in investing energy in re-opening old wounds.

IMHO, taking into acct past debacles, these forums here host the "best" community for dominions. I for one wouldn't want to see them shrink, close, or lose any more members.
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