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  #1  
Old April 17th, 2011, 02:44 AM
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Default Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign

Quote:
Originally Posted by Brian61 View Post
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iCaMpWiThAWP and Brian61 have you finished your battles? I have Roman and Skirmishers files.
Sorry haven't been in good health. Managed a marginal (barely), but losses were low.
No worries. Was going to start work on the next scenario set and wanted to make sure you didn't send them via email, cause I didn't get them there.
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Old April 18th, 2011, 06:27 PM
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Default Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign

Another from the players if I may. I've been trying to test out the AI (mainly my pathing and waypoint usage) before zipping and sending you the scenario files. If you have any feedback on how the "AI" seems to be acting (with my programmed waypoints, etc) in your battles I would be interested to hear. Please note, not all of them are intended to be balanced but, are they challenging and feel like they fit the part in a bigger story.
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Old April 18th, 2011, 08:34 PM
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Computer Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign

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Originally Posted by Double_Deuce View Post
Another from the players if I may. I've been trying to test out the AI (mainly my pathing and waypoint usage) before zipping and sending you the scenario files. If you have any feedback on how the "AI" seems to be acting (with my programmed waypoints, etc) in your battles I would be interested to hear. Please note, not all of them are intended to be balanced but, are they challenging and feel like they fit the part in a bigger story.
It's hard to judge waypoint movement on a smaller map,but
my battles so far have been good.

In the last one for awhile I was worried. The words "failure is unaceptable" rang in my ears and I was losing combat power to
enemy attacks here and there. I probably could have bought a better core to.
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Old April 18th, 2011, 11:26 PM
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Default Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign

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Originally Posted by Double_Deuce View Post
Another from the players if I may. I've been trying to test out the AI (mainly my pathing and waypoint usage) before zipping and sending you the scenario files. If you have any feedback on how the "AI" seems to be acting (with my programmed waypoints, etc) in your battles I would be interested to hear. Please note, not all of them are intended to be balanced but, are they challenging and feel like they fit the part in a bigger story.
The first battle was harder than the second. I'm thinking why....
I already thought something. I do not know whether to tell you .... since it complicates my tactics.
Well, I say. In the two battles I used my Cossacks to flank the enemy. In the second battle my Cossacks found less resistance, because most of the enemy forces attacked the center.
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Old April 19th, 2011, 11:03 AM

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Default Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign

Quote:
Originally Posted by Double_Deuce View Post
Another from the players if I may. I've been trying to test out the AI (mainly my pathing and waypoint usage) before zipping and sending you the scenario files. If you have any feedback on how the "AI" seems to be acting (with my programmed waypoints, etc) in your battles I would be interested to hear. Please note, not all of them are intended to be balanced but, are they challenging and feel like they fit the part in a bigger story.
In the first battle I didn't see any counter-attack or enemy movement (other than retreat/rout). I think though that this might have been due to the spoiling attack I launched south of the bridge across the river (hey, they're marines! ) under the supporting fire of my HMGs sitting in good overwatch positions.

The second battle, given the time constraints and very poor los along the railway, there was no other choice than a slow frontal attack along the railroad behind a walking barrage. There was a late counter-attack launched which included cavalry units from the north. They ran into my light screen of scouts and snipers reinforced by my FT engineer squad. As there were no VHs at risk, I mostly just retreated before the counter-attack and let it burn itself out against opfire on the advance.

Generally I don't care for infantry battles where time constraints are such that you need to advance more than one hex per turn. This is especially true when the terrain prevents long range support fire from mg's and los is such that overwatch and advance by bounds is problematic. I found this to be the case in the second battle, and, especially since I knew replacement troops would be hard to find, opted to fight very conservatively ignoring half the VHs in favor of force preservation.

Just as a side note, it is very hard to do railroads realistically in the map editor. Elevation changes and turns are very gradual on the main lines, los should be clear down a railroad bed to the limits of visibility barring obstruction by wreckage or smoke. Its a bit more relaxed with narrow gauge 'mining' railroads but even they are, in comparison to roads, very flat and slow turning. Outside of railway yards (where very slow speeds and short trains are the norm) and sidetracks (very slow speeds), its pretty much impossible to model a railroad turn on a sp map.

Hope this helps,
Brian
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Old April 21st, 2011, 06:51 PM
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Default Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign

Comrade Brian61, your next mission in the campaign is attached . . .
Quote:
Comrade, while you were able to capture the rail station north of Simga it appears that the enemy forces in the area have not been totally defeated. You will continue your advance under cover of darkness and finish clearing the rest of the road to the south however, be aware that our spies have reported the enemy massing for a midnight counterattack.**

While it will be dark during the mission, the weather is expected to be clear.**

Unfortunately a lack of supplies has forced us to halt any support from the armored train to your rear.**

You will have 8 Repair Points for this mission. When you add the Scenario to your Campaign, set the BUILD points for Node 003 to 8. Make sure you SAVE again after doing this.**
Mission #03

Install instructions:
Quote:
1) Unzip the C041_RED_ACTIONS_Brian61_002.zip file.
2) add U041i003.txt file to your winSPWW2 Campaigns folder.
3) add spscn053.cmt and spscn053.dat to your winSPWW2 Scenarios folder.
4) Start up your winSPWW2 game. Edit campaign 041 RED_ACTIONS Brian61 by adding scenario 053 into node 003 (the fourth scenario slot).
5) EDIT your BUILD points for Node 003 to 8.
6) Save your edit by pressing SAVE in the lower right hand side corner of the screen.
7) Save again. Make sure you have done this - if your edit (adding of next scenario) is not saved the campaign ends.

Go back to your last Saved Game file and continue the Campaign.
AGAIN: Make sure that you save the game before the battle ends, ideally the very last turn BEFORE the end result screen is shown. I would recommend saving to alternate slots each turn, just in case.

Please post your end game screen file here or email it to me at doubledeuce@combat-campaigns.com
Attached Files
File Type: zip C041_RED_ACTIONS_Brian61_003.zip (44.6 KB, 116 views)
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Old April 22nd, 2011, 06:00 AM

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Default Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign

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Originally Posted by Double_Deuce View Post
Comrade Brian61, your next mission in the campaign is attached . . .
Comrade, while you were able to capture the rail station north of Simga it appears that the enemy forces in the area have not been totally defeated. You will continue your advance under cover of darkness and finish clearing the rest of the road to the south however, be aware that our spies have reported the enemy massing for a midnight counterattack.**
The enemy counterattack started a bit after midnight. They should've attacked earlier because waiting till after midnight caused them to run into an AM bush.

Last turn file attached,
Thanks,
Brian
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File Type: zip Last_Turn.zip (79.9 KB, 111 views)
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Old April 22nd, 2011, 07:18 PM
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Default Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign

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Originally Posted by Brian61 View Post
The enemy counterattack started a bit after midnight. They should've attacked earlier because waiting till after midnight caused them to run into an AM bush.
I was hoping that your timing would have been off, at least that was the plan.
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Old April 24th, 2011, 08:20 PM
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Default Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign

Comrade Skirmisher, your next mission in the campaign is attached . . .
Quote:
Comrade, having helped Comrade Roman crush the main western line of the White forces your next objective is to hit the right flank of their defenses at Chekistskiy. Comrade Roman will attack the village head on while you will flank around to the left and seize the high ground to the north. The enemy is currently occupying a long ridgeline with excellent fields of fire although our spies report their lines are very thin.**

The attack will take place just after sunrise. The weather is expected to be clear. **

You will have 12 Repair Points for this mission. When you add the Scenario to your Campaign, set the BUILD points for Node 003 to 12. Make sure you SAVE again after doing this.**
Mission #03

Install instructions:
Quote:
1) Unzip the C042_RED_ACTIONS_Skirmisher_003.zip file.
2) add U042i003.txt file to your winSPWW2 Campaigns folder.
3) add spscn063.cmt and spscn063.dat to your winSPWW2 Scenarios folder.
4) Start up your winSPWW2 game. Edit campaign 042 RED_ACTIONS Skirmisher by adding scenario 063 into node 003 (the fourth scenario slot).
5) EDIT your BUILD points for Node 003 to 12.
6) Save your edit by pressing SAVE in the lower right hand side corner of the screen.
7) Save again. Make sure you have done this - if your edit (adding of next scenario) is not saved the campaign ends.

Go back to your Saved Game file and continue the Campaign.
AGAIN: Make sure that you save the game before the battle ends, ideally the very last turn BEFORE the end result screen is shown. I would recommend saving to alternate slots each turn, just in case.

Please post your end game screen file here or email it to me at doubledeuce@combat-campaigns.com
Attached Files
File Type: zip C042_RED_ACTIONS_Skirmisher_003.zip (43.7 KB, 132 views)
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Old April 28th, 2011, 10:49 PM
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Default Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign

[quote=Double_Deuce;776184]Comrade Skirmisher, your next mission in the campaign is attached . . .
Quote:
Comrade, having helped Comrade Roman crush the main western line of the White forces your next objective is to hit the right flank of their defenses at Chekistskiy. Comrade Roman will attack the village head on while you will flank around to the left and seize the high ground to the north. The enemy is currently occupying a long ridgeline with excellent fields of fire although our spies report their lines are very thin.**

The attack will take place just after sunrise. The weather is expected to be clear. **

This is underway.

The White forces have been engaged.
So far we've only lost a few and sent three or four enemy squads running. Have to be careful though as my forces are thin.

How long before we get help from the motherland?

More on this tomorrow.
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