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Mod Adept's Mod (weapon, magic and monster changes) - .com.unity Forums
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Old October 9th, 2011, 08:47 AM
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Default Re: Adept's Balance Mod 1.00 ready

[quote=rdonj;785548]
Quote:
Originally Posted by Adept View Post
But knights don't use axes in dominions, they use broadswords.
This is true, but the weapons are the basis of nation mods as well. This makes it more fun, at least for me, to create nations with more varied weaponry.

I'm going to want to make a late age (and early age) version of the Independent Kingdom mod for instance, and now that you mention it, axe armed heavy cavalry sounds like something I should try ...not to mention anti-heavy-armour troops using hammers.

The Sonnenkinder mercs are quite interesting under this mod. Their effectiveness is mostly unchanged, but the anti armour weapons can come handy occasionally.
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