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Mod Adept's Mod (weapon, magic and monster changes) - .com.unity Forums
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Old October 8th, 2011, 06:33 PM
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Default Re: Adept's Balance Mod 1.00 ready

Quote:
Originally Posted by thejeff View Post
Making a change to a weapon across the board means you're changing the balance of every unit that uses that weapon and you really should look at each one individually, in the context of the nation and see whether it's still ok or whether it should have it's stats or cost tweaked to make up for the change.
Unit costs in Dominions (vanilla anyway) are based on the training level of the troops. Their resource cost comes from the gear. This is logical and consistent, and has been so since the original Dominions with very little change.

http://illwinter.com/dom2/modinstructions.html
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