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  #1  
Old February 1st, 2012, 12:07 PM

Kobal2 Kobal2 is offline
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Default Re: Battle magic/reverse communions

No, 2 Powers don't stack, but PotS and LotNS do. AFAIK it's one of the few (the only ?) cases where two spells that have the same effect stack, whereas Fire Fend and Resist Elements don't for example.
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Old February 1st, 2012, 12:30 PM

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Default Re: Battle magic/reverse communions

Cool, thanks.
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Old February 1st, 2012, 12:59 PM

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Default Re: Battle magic/reverse communions

Quote:
Originally Posted by Kobal2 View Post
No, 2 Powers don't stack, but PotS and LotNS do. AFAIK it's one of the few (the only ?) cases where two spells that have the same effect stack, whereas Fire Fend and Resist Elements don't for example.
Are you sure Fire Fend and Elemental Fortitude don't stack?
As Elemental Fortitude is about all Elements, and Fire Fend only about one.
Same as with PotS and other magic buffs. PotS stacks also with Earthpower, Phoenix Power, Storm Power etc.
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Old February 1st, 2012, 02:02 PM
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Default Re: Battle magic/reverse communions

Don't do it.

It's fubared.

Really.

Forget your scripted orders...

Fubar.

Don't do it.

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Old February 1st, 2012, 02:18 PM

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Default Re: Battle magic/reverse communions

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Originally Posted by Olm View Post
Are you sure Fire Fend and Elemental Fortitude don't stack?
As Elemental Fortitude is about all Elements, and Fire Fend only about one.
Yup. Was reasonably certain before, but now you went and made me test it and yup. Fire Fend+Gaia's Blessing = 50% fire res.

ETA: each of them does stack with innate and equipment-granted resistances though.
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Old February 1st, 2012, 06:46 PM
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Default Re: Battle magic/reverse communions

I routinely use reverse communions in MP games. My communions *never* go off script, with the sole exception of battles where the opponent isn't strong enough to trigger gem use (then the boosts don't get cast and so they can't follow their script).

The key thing to keep in mind here is that the second round of casting is wasted - assuming your masters have to cast communion master manually. The slaves haven't gotten their buffs yet, and so are still operating at native levels.

So i often script:
Comm Slave, hold, x3, Spells

The alternative is to give each master a master matrix, that way they can cast the buff spell on the first round of casting (after all teh slaves have cast comm slave), and the slaves can be productive immediately.
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Old February 1st, 2012, 08:30 PM

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Default Re: Battle magic/reverse communions

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Originally Posted by Squirrelloid View Post
I routinely use reverse communions in MP games. My communions *never* go off script, with the sole exception of battles where the opponent isn't strong enough to trigger gem use (then the boosts don't get cast and so they can't follow their script).

The key thing to keep in mind here is that the second round of casting is wasted - assuming your masters have to cast communion master manually. The slaves haven't gotten their buffs yet, and so are still operating at native levels.

So i often script:
Comm Slave, hold, x3, Spells

The alternative is to give each master a master matrix, that way they can cast the buff spell on the first round of casting (after all teh slaves have cast comm slave), and the slaves can be productive immediately.
Thanks, man, that's good advice. You're right that the second round is where the slaves start screwing around with personal buffs, but I hadn't though of just scripting hold. I will be experimenting a bit more with this.
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Old February 6th, 2012, 11:08 AM
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Default Re: Battle magic/reverse communions

Quote:
Originally Posted by Kobal2 View Post
No, 2 Powers don't stack, but PotS and LotNS do. AFAIK it's one of the few (the only ?) cases where two spells that have the same effect stack, whereas Fire Fend and Resist Elements don't for example.
These spells do not have the same effect . One boosts all levels, one only astral. That is why they stack.

Resistance spell stacking is something I still wanted to figure out. But I was a bit burned out on dom3. So I didn't.
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