.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old February 1st, 2012, 11:31 AM

SsSam SsSam is offline
Corporal
 
Join Date: Mar 2008
Posts: 81
Thanks: 5
Thanked 4 Times in 4 Posts
SsSam is on a distinguished road
Default Re: Battle magic/reverse communions

Quote:
Originally Posted by Flop View Post
Alright, so I have more questions, this time regarding magic and communions. I've been reading Baalz' guide, and I'm wondering about the section on reverse communions:
...yeah. Not the easiest subject in the barrel.

Quote:
Originally Posted by Flop View Post
It sounds good, but I'm not sure I understand some of the mechanics. As I understand, a communion slave casting spells, will not benefit from the communion (no extra levels, for the purposes of casting and fatigue), so in order to boost them two levels, so using the example given above, how does an S1 mage gain two levels? The only possibilities I can see, is if one of the masters casts Light of the Northern Star (or is carrying the banner), or if multiple castings of Power of the Spheres stack, in which case I've been playing the game wrong.
One Light of the Northern star. One Power of the Spheres. Light of the Northern Star doesn't need the communion. Using a reverse communion to get a bunch of S1's to S3 means you save the gems.


Quote:
Originally Posted by Flop View Post
Also, I've been trying a few reverse communions, but my slaves often go off script
yes. Yes, they do.

I've had such unusual experiences trying to set up reverse communions that unless I'm playing solo, I won't even try it. I've had them work perfectly in test battles and then fail spectacularly when facing a live foe. I don't want that.


On the other hand....the idea of a reverse communion...using the magic system in such a way that the designer never intended ...that's one of the appeals of the richness of the game. I just wish it was more reliable.
Reply With Quote
The Following User Says Thank You to SsSam For This Useful Post:
  #2  
Old February 1st, 2012, 11:49 AM

Flop Flop is offline
Corporal
 
Join Date: Oct 2009
Posts: 114
Thanks: 16
Thanked 1 Time in 1 Post
Flop is on a distinguished road
Default Re: Battle magic/reverse communions

Thanks for the answers. I'm still playing around with the communion system, but I think you might be right that reverse communions are best reserved for single player games, or very desperate situations.

Quote:
Originally Posted by SsSam View Post
One Light of the Northern star. One Power of the Spheres. Light of the Northern Star doesn't need the communion. Using a reverse communion to get a bunch of S1's to S3 means you save the gems.
Just to be absolutely clear: neither of those spells stack, if they're cast more than once, right? I couldn't cast Power of the Spheres twice, for a double increase?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:32 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.