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Old November 26th, 2012, 09:32 PM

jBrereton jBrereton is offline
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Default Re: Adept's Mod (weapon, magic and monster changes)

Making Militia NNE could help.
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Old February 10th, 2013, 12:19 PM
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Wrana Wrana is offline
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Default Re: Adept's Mod (weapon, magic and monster changes)

Quote:
Originally Posted by jBrereton View Post
Making Militia NNE could help.
But would be completely illogical!
Actually, militia has the following uses:
1. Patrolling
2. Defending/besieging forts
3. Absorbing missile & spell fire instead of your good troops
All this they do cheaper than normal troops. And against SCs (or strong sacreds) they have the same survivability!
Of course, if you use them on offense, they eat the same supplies as good units while providing less utility (as the latter can actually fight!). But... militia isn't normally used on offense.
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