Originally posted by Wauthan: I'm still a bit confused by this.
Att vs def decides the chance to hit in melee?
Str+dam vs protection decides hitpointloss when hit?
High defence, low protection = glassjaw proboxer. Low fatigue loss, can fight for a long time but risk instant death when hit.
Low defence, high protection = Tank. High fatigue loss, shakes off hit after hit until armor "breaks" and then dies.
High def, low prot units are at their best against high str+dam.
High prot, low def best against low str+dam.
The chance of hitting a mirror-imaged unit is 1/n (n=number of images, including the original). This is multiplicative with and independant of luck / defense / ethereality. It affects projectiles, but probably not area-of-effect attacks. Mirror image ends when a unit is damaged.