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September 30th, 2008, 12:42 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
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Re: Smoke vs buildings
AFAIK lots of smoke shells actually contain small quantities of WP so it might be same same 
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October 2nd, 2008, 04:05 AM
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Sergeant
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Join Date: Sep 2008
Posts: 385
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Thanked 76 Times in 67 Posts
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Re: Smoke vs buildings
There are also "fire bombs" in SP:MBT - check for example the Demolition Teams for the country red. And amongst Insurgent Bands in the same OOB you can find Molotov Cocktails.
Griefbringer
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October 2nd, 2008, 09:40 AM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
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Re: Smoke vs buildings
Quote:
Originally Posted by Griefbringer
There are also "fire bombs" in SP:MBT - check for example the Demolition Teams for the country red. And amongst Insurgent Bands in the same OOB you can find Molotov Cocktails.
Griefbringer
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There are fire bombs, gasoline bombs, whatever bombs, tb grenades, He/flame rockets, i'll just play around a bit
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October 3rd, 2008, 08:17 PM
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First Lieutenant
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Join Date: May 2007
Location: Ottawa, Canada
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Re: Smoke vs buildings
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October 4th, 2008, 11:00 AM
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Corporal
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Join Date: Jul 2006
Location: Silvery March
Posts: 68
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Re: Smoke vs buildings
Isnt there a bug with infantry flame causing 999 PEN against vehicles?
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October 4th, 2008, 10:28 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
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Re: Smoke vs buildings
Quote:
Originally Posted by Djuice
Isnt there a bug with infantry flame causing 999 PEN against vehicles?
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999 pen shows that weapon is flame (tb grenades, FT's..)
just made a WP grenade, causes BIG fires, but usually not so deadly, good for urban areas
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October 5th, 2008, 02:39 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
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Re: Smoke vs buildings
That's not a bug, that's a special code for "not ordinary penetration".
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October 5th, 2008, 05:46 AM
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Corporal
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Join Date: Jul 2006
Location: Silvery March
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Re: Smoke vs buildings
But wouldnt that make Flame weapons much more effective against armoured vehicles then say weapons that use HEAT in the game?
Since the RPO-A Shmel can take out even the best MBTs in the game with a single shot. Then you wouldn't even consider using standard AT weapons, since the Shmel can be used on a variety of targets. It also provides anti-TI screen.
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October 5th, 2008, 09:38 AM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
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Thanked 30 Times in 19 Posts
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Re: Smoke vs buildings
Quote:
Originally Posted by Djuice
But wouldnt that make Flame weapons much more effective against armoured vehicles then say weapons that use HEAT in the game?
Since the RPO-A Shmel can take out even the best MBTs in the game with a single shot. Then you wouldn't even consider using standard AT weapons, since the Shmel can be used on a variety of targets. It also provides anti-TI screen.
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Not really, flame weapons aren't sooo effective,or else the armies using ATGM would be saying ooga booga, ALSO, it is a waste of ammo to use a RPO-A Shmel against a HMMWV or similar vehicles
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October 5th, 2008, 09:44 AM
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Corporal
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Join Date: Jul 2006
Location: Silvery March
Posts: 68
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Re: Smoke vs buildings
I was referring to WinSPMBT, firing a Shmel @ a soft skin vehicle (truck) results in a devastating amount of casulties. I've been using it more then RPG type weapons in the game, since if alot more effective.
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