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  #1  
Old October 14th, 2017, 05:20 PM

Ravindau Ravindau is offline
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Post Re: The Curse of the Delay

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Originally Posted by Imp View Post
You just admitted your doing something wrong AI or you defending fail.
Actually, no. I just said I wouldn´t like to defend at AI=180% advantage. If this means I am doing something seriously wrong, you are setting a rather high standard.
  #2  
Old October 14th, 2017, 06:24 PM
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Default Re: The Curse of the Delay

If you think the advance is too easy - then use the "view map" function to reshape the battlefield to make it more difficult for yourself. In particular - you can reduce the battle length, manually move victory hexes to the AIs advantage and so on - for example you might increase visibility if the defender is say German, and so he can make use of his generally better long ranged tank and AT guns. Or you could give him more points by say buying a load of trucks that you sit on your table edge. And as far as I recollect, you can change map size at this point as well - attacking on a narrower frontage gives the AI defender a higher ratio of defenders per yard.

But reducing the time is by far the easiest way to make things more difficult since you will have to press on, rather than having the luxury of time to methodically take his defence apart.

So - you have the ability to make it more of a challenge with a few minutes work.
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Old October 16th, 2017, 05:14 PM

Ravindau Ravindau is offline
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Post Re: The Curse of the Delay

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Originally Posted by Mobhack View Post
If you think the advance is too easy - then use the "view map" function to reshape the battlefield to make it more difficult for yourself. In particular - you can reduce the battle length, manually move victory hexes to the AIs advantage and so on - for example you might increase visibility if the defender is say German, and so he can make use of his generally better long ranged tank and AT guns. Or you could give him more points by say buying a load of trucks that you sit on your table edge. And as far as I recollect, you can change map size at this point as well - attacking on a narrower frontage gives the AI defender a higher ratio of defenders per yard.

But reducing the time is by far the easiest way to make things more difficult since you will have to press on, rather than having the luxury of time to methodically take his defence apart.

So - you have the ability to make it more of a challenge with a few minutes work.
Yes, this is a viable workaround for the Campaign, I agree!

Still, did you recently do any tests AI vs. AI, say Advance 1.000 pts vs. XXX, for typical WW2 actions like Alamein, Stalingrad, Sicily, Normandy?

I am tempted to bet the farm that 90% of such test runs will result in the advancing AI shreddering the delaying AI.

And if some people in this thread call such test results "subjective", I don´t know what their concept of "objective" is.
  #4  
Old October 16th, 2017, 10:44 PM

jivemi jivemi is offline
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Default Re: The Curse of the Delay

Love to take you up on it but unfortunately I'm too digitally incompetent for PBEM. Tried it a couple times at a European site (worldatwar.eu was it?) some years ago but kept sending my opponents back their own saved game, dunno why. The old noodle ain't gotten any sharper in the interim. So perhaps another brave soul could meet your challenge.

Yeah, I know, excuses, excuses. You called my bluff and I couldn't meet it. At any rate your enthusiasm for this game is noted. Just wish you wouldn't badger us so much about your pet peeves. Good luck and happy gaming!

Last edited by jivemi; October 16th, 2017 at 11:21 PM..
  #5  
Old October 20th, 2017, 11:40 PM
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Default Re: The Curse of the Delay

702 German P1 points..delay vs 1440 P2 ( AI ) Russian Points..advance. Map is 30x40. I used what the game generated.....6 visibility and 23 turns

Save 50 is the first turn and save 51 was just after I started my counter attack on turn 17 or so

End result





Fun game... kept me on my toes the whole time

Don
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Last edited by DRG; October 20th, 2017 at 11:47 PM..
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Old October 21st, 2017, 08:30 AM

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Default Re: The Curse of the Delay

Good on yer Don. Using Stugs on the defense--and no artillery? That's so unfair; you're supposed to play like this is WWI! And on a broader frontage--whoda thunkit?

Unfortunately this will probably not settle the issue for our objective interlocutor since you're simply too experienced. Around and around the mulberry bush we shall go...
  #7  
Old October 21st, 2017, 10:30 AM
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Exclamation Re: The Curse of the Delay

admittedly I did deviate a bit ( but not much ) from the narrow criteria to "prove how unbalanced delays are"...

Though I suspect few player even use that low number of points. Two coys of infantry and 2 Stugs isn't excessive on a 1500m frontage. The Russian AI made a serious attempt to take that mid map road junction and it was touch and go for the first 10 turns.

I may turn it into a scenario if anyone wants to playtest save 50 be my guest...
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Last edited by DRG; October 21st, 2017 at 11:26 AM..
  #8  
Old October 22nd, 2017, 02:29 AM

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Default Re: The Curse of the Delay

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admittedly I did deviate a bit ( but not much ) from the narrow criteria to "prove how unbalanced delays are"...
Yeah, since his original theory is that SPWW2 is more like WWI, maybe you shouldn't have allowed the AI any tanks. Anyway using your same parameters (map and points) I bought one and two-thirds infantry coys, a mortar section and two StuGs for the Germans; 3 82mm mortar batteries, one 120mm mortar battery (coming close to 30% force value), and the rest infantry (four companies IIRC) for the Russians. The randomly generated map was much like yours, densely forested, and I reduced visibility to 6, leaving the turns at 27.

It was all over after 20 turns. Score was Germans 2964, Sovs 81. Didn't score many kills but about half the enemy fled in terror. Here are 3 saves (from setup, turn 7 and 20); hope there's no problems with winzip or whatever (they came from slots 10-12; not sure how to change them):
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Old October 22nd, 2017, 04:39 PM

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Arrow Re: The Curse of the Delay

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Yeah, since his original theory is that SPWW2 is more like WWI,...
This is certainly not my opinion. When would I ever say such nonsense?

If anything, SPWW2 is *a bit* too much inspired by modern warfare theories. Defensive resources in WW2 were enormous and are usually underrated. Blitzkrieg is overrated and was actually never successful without the element of surprise, that is: all successful Blitzkrieg offensives presupposed inadequately prepared defenders and/or great strategic blunders.
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Old October 22nd, 2017, 09:40 PM

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Default Re: The Curse of the Delay

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Yeah, since his original theory is that SPWW2 is more like WWI,...
This is certainly not my opinion. When would I ever say such nonsense?
In last year's (closed) thread--http://forum.shrapnelgames.com/showthread.php?t=51209--in post #8 you said: "My Golden Rule of SPWW2 strategy: Buy lots and lots of rifles. Win the riflemen shootout. Make sure your opponent runs out of rifle squads first!"

And in post #18 you said, "Defending against tanks is easy, they die like flies. It´s defending against an infantry horde with artillery support which is near impossible. In other words, WWI generals were right, after all."

Sorry if I took your remarks out of context.

Last edited by jivemi; October 22nd, 2017 at 10:19 PM..
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