admittedly I did deviate a bit ( but not much ) from the narrow criteria to "prove how unbalanced delays are"...
Though I suspect few player even use that low number of points. Two coys of infantry and 2 Stugs isn't excessive on a 1500m frontage. The Russian AI made a serious attempt to take that mid map road junction and it was touch and go for the first 10 turns.
I may turn it into a scenario

if anyone wants to playtest save 50 be my guest...