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Old October 22nd, 2017, 02:29 AM

jivemi jivemi is offline
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Default Re: The Curse of the Delay

Quote:
Originally Posted by DRG View Post
admittedly I did deviate a bit ( but not much ) from the narrow criteria to "prove how unbalanced delays are"...
Yeah, since his original theory is that SPWW2 is more like WWI, maybe you shouldn't have allowed the AI any tanks. Anyway using your same parameters (map and points) I bought one and two-thirds infantry coys, a mortar section and two StuGs for the Germans; 3 82mm mortar batteries, one 120mm mortar battery (coming close to 30% force value), and the rest infantry (four companies IIRC) for the Russians. The randomly generated map was much like yours, densely forested, and I reduced visibility to 6, leaving the turns at 27.

It was all over after 20 turns. Score was Germans 2964, Sovs 81. Didn't score many kills but about half the enemy fled in terror. Here are 3 saves (from setup, turn 7 and 20); hope there's no problems with winzip or whatever (they came from slots 10-12; not sure how to change them):
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File Type: zip Saved Games.zip (206.7 KB, 566 views)
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