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View Poll Results: Vote on the following items
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Hammers should be removed
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26 |
39.39% |
Hammers shouldn't be removed
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37 |
56.06% |
Dousing Rods should be removed
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29 |
43.94% |
Dousing Rods shouldn't be removed
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31 |
46.97% |
Gem Gens should be removed
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50 |
75.76% |
Gem Gens shouldn't be removed
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14 |
21.21% |
Bonus 30%+ Sites should be removed
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28 |
42.42% |
Bonus 30%+ Sites shouldn' be removed
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33 |
50.00% |
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December 1st, 2010, 11:03 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Vote
TheConway, I understand what you are saying, but I think YOU need to understand there are a LOT of us on here that don't know a thing about modding, know where to look for anything about modding, and actually don't care to mod. Re-read the part where it says "(which does NOT include me)in my post AND where it says "Sounds like a hell of a lot of work to me".
I made a couple of sugestions about hammers just in case someone who wanted to keep them in the game and thought it MIGHT be a good idea. Other than that I have no dog in this fight.
So PLEASE, when there is a discussion on here, unless it is YOUR thread and you have it labled 'Only qualified modders' or perhaps 'Only those that have read the modding book', do NOT feel free to lecture me on when to make a comment amonst my friends.
(sorry guys, must be getting cranky since I blew my knee out Thanksgiving playing football)
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December 2nd, 2010, 02:11 AM
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BANNED USER
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Join Date: Sep 2010
Posts: 84
Thanks: 5
Thanked 10 Times in 4 Posts
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Re: Vote
Quote:
Originally Posted by GrudgeBringer
there are a LOT of us on here that don't know a thing about modding, know where to look for anything about modding, and actually don't care to mod.
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This is precisely my point. I told you and others where you can find the mod manual, so you can educate yourselves. Its only about a 3 page pdf file, nothing that someone smart enough to play dominions can't handle. You don't need to be an experienced modder at all to read it and understand some basic concepts of what can and can't be done. I don't think its unfair at all to ask that people make use of an easily available resource that take minimal effort to understand and will infinitely improve their ability to make cogent suggestions.
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December 2nd, 2010, 10:02 AM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Vote
TheConway
I am not going to get in a flame war with you or anyone else...
I don't really care what you think, who you think you are in the 'modding' community, or what you THINK you can contribute to the conversation, other than trying to make it yours. If I had known you were the Forum Police maybe I would have paid more attention to what you said.
As I said, I was just making an offhand suggestion that would give someone an idea IF they thought it was a good idea, AND they wanted to keep the hammers. I just play the game.
However, if you check my profile you will see that my comment about friends was why I was on here in the first place. To say hi to them and see what they were up to, as time and RL sometimes gets in the way.
So there is no need to for us to have any other conversation or for you to comment to ME in any way as I don't know you ...or care to.
Let it go
Sorry EX, didn't mean to get this started or to hijack your thread. I won't respond to this guy again. And for what it is worth, I think that is the best poll of things for this game I have seen in a long time. 
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December 2nd, 2010, 12:50 AM
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First Lieutenant
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Join Date: Jun 2010
Posts: 732
Thanks: 65
Thanked 17 Times in 15 Posts
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Re: Vote
While I'm for removing hammers, I'm not for removing it without at least a preliminary fix to the large shift in nation power (as in 1.7) to test. not sure whether I should vote for remove hammer or not given that distinction...
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December 2nd, 2010, 05:53 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Vote
There were many talks about CBM 1.8 and nation balance on IRC. I think that QM should reveal some of it, to show what's going to happen.
I don't think 1.7 is the best mod - but I like removal of all items. It just needs many more national changes to make it work. And I'm disappointed that tartarians did not get removed.
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December 2nd, 2010, 09:49 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Vote
I voted yes to item removals (QM: making them unique is for all intents removing them for all but one nation - and even that nation would only have negligible gain from that).
I voted no to 30%+ sites. These sites perk up the game: you get one in 1:N (5
Hammers removal, rdonj has put it well. However a redress is in store as was suggested in the other thread in the other forum.
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December 2nd, 2010, 09:53 AM
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Corporal
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Join Date: May 2010
Posts: 181
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Vote
I don't think I have ever seen a 30% site....I will sure be looking for one though!!
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December 2nd, 2010, 10:52 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Vote
TheConway is just frustrated because every time there is a discussion about hammers, a couple of people will suggest that there should be multiple different hammer items. This has happened quite a few times by now. It sometimes distracts considerably from the discussion because everyone else goes "that's a good idea, why don't we just do that? Silly qm".
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December 2nd, 2010, 11:13 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Vote
All discount sites need to be removed probably. At least 90% of them. For construction and alt even 10% is too much.
I have won one game when I had Summoning Circle - 60% blood discount. I had 100 vampire lords, ice devils, arch devils, demon lords, heliophagis...
I had an epic game where I had Ultimate Gateway and I was fighting for victory against Lanka with blood40 site...
Game like that are totally unnatural. They break the game. They make it interesting, sure, but when you get the site and you are at least medium nation, it's almost like "I win" button. Or rather cheat code. And other players still play the game, not knowing they have absolutely zero chances of winning.
Sites like that should only exist when others know you have them. It's not possible at dom3. So it's best to leave these sites out of the game. They can still be placed by mapmakers, so you can use custom maps with those sites at well known location.
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December 2nd, 2010, 11:56 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Vote
"it's almost like "I win" button. Or rather cheat code. And other players still play the game, not knowing they have absolutely zero chances of winning."
I think you got straight into the heart of the matter. When known they won't break the game. When kept secret they are horribly broken.
This can be addressed by house rules requesting that anyone encountering such a site report its location to the game thread. This will actually serve to further spice up the game - imagine the pandemonium when all players learn the location of the "holy grail"
EDIT: All that said I'm still against removing the sites - well except maybe alt. as mentioned before - If we go the path of removing random mechanisms that dare to give some advantage then where would we end up?- Probably with an increasingly balanced & boring game.
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