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September 26th, 2008, 12:01 PM
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Corporal
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Join Date: Sep 2008
Location: Moscow
Posts: 64
Thanks: 1
Thanked 2 Times in 1 Post
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Re: Turmoil 3 / Luck 3?
Adept, I usually use high magic boost instead of productivity - and long casting/summoning/enchanting/crafting instead of brutal meat rush. But if I choose Order OR Turmoil- first pick looks more useful 
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Zeldor, "...conquering enemy provs, where events happened"- how it works? I can "capture" enemy event and bonus, or just message about it?
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Also grammar nazis must say sorry to my sick duck, yeah
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September 26th, 2008, 12:45 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Turmoil 3 / Luck 3?
3 hard cap. Other events are either rituals, or having conquered someone else's province and stolen their event. ie, as Zeldor said.
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September 26th, 2008, 02:34 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Turmoil 3 / Luck 3?
The only moment misfortune can kill you are first 10 turns. Talking about O3/Mi2 you can get some ugly unrest events. Like really ugly events that shouldn't exist at all - for example 60 unrest from one event [it is possible to get over 100 unrest in one turn, 2 events]. That can really screw you. But that is quite small risk compared to what you get for that points [and you can always join a new game, instead of slowly losing].
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September 26th, 2008, 03:48 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Turmoil 3 / Luck 3?
well, please post some proof then, since you are so sure of it... 
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September 26th, 2008, 04:16 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: Turmoil 3 / Luck 3?
As I said, proof has been posted on this boards several times before. I don't feel the need to go searching for it again. As far as I'm concerned anyone who is dead set on believing there's a 3 event cap may continue to do so. I'm just being moderatly insistent for the benefit of newer player who might be reading this thread.
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September 26th, 2008, 06:24 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: Turmoil 3 / Luck 3?
I'm not quite sure, but I think there are two different 3000g events, one restricted to O3, but the other unrestricted. (Or at least with other restrictions)
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September 28th, 2008, 04:35 PM
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Sergeant
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Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
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Re: Turmoil 3 / Luck 3?
Just to confirm that there is no hard cap of 3 events... I just had a turn with 4 good events out of 23 total provinces. None of the events were in provinces I captured that turn.
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September 29th, 2008, 11:31 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Turmoil 3 / Luck 3?
Quote:
Originally Posted by fungalreason
Just to confirm that there is no hard cap of 3 events... I just had a turn with 4 good events out of 23 total provinces. None of the events were in provinces I captured that turn.
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hi fungal. if you could include the trn file, we could see which events are shown.
It is also possible that a 4th event occur in the same province as the 3rd; there's still a cap, but there are a couple ways this can be exceeded. the basic argument is not affected though: that luck does not scale really beyond 3/turn for large empires, and hence has a diminishing return. Your huge empire will almost always get 3 events max.
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September 28th, 2008, 07:20 PM
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Sergeant
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Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
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Re: Turmoil 3 / Luck 3?
Sometimes the free magic items are really nice and otherwise expensive. I´ve gotten Banners of the Northern Star at times, and other high level goodies.
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September 28th, 2008, 07:28 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Turmoil 3 / Luck 3?
I've seen Elixer of Life, Ribcage, Wraithcrown, etc.
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