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April 10th, 2010, 11:55 PM
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BANNED USER
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Join Date: Jan 2009
Location: a small farm
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Carne Adovada
Quote:
Here is a large combined all age mod of stuff I like playing with. I made some minor changes to some of the mods including removing the Holy rituals from Mytheology and disabling some of the crazy sites in the Magic Site mod as per Lunar Sea. This mod is not compatible with any other mods. Disable all other mods when using this.
CBM 1.6 - quantum_mechanic
Endgame Diversity - Llamabeast
FW Thugs - zlefin
Holy War: Divine - Burnsaber
Holy War: Priests and Sacreds - Burnsaber
CPCS - Burnsaber
Mytheology - Psientist
Magic Sites - Endoperez
Standards and Streamers - Zepath/Llamabeast (only the _sns.zip version)
25513 lines (sns version) Contains:
Nations: 3
Monsters: 245
Magic Sites: 172
Weapons: 86
Armor: 35
Spells: 130
Sprites: 394
Minor update to CPCS 0.9.
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Moved to here.
Last edited by pyg; May 5th, 2010 at 12:25 PM..
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The Following 5 Users Say Thank You to pyg For This Useful Post:
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April 11th, 2010, 06:59 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
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Re: Carne Adovada
Quote:
Originally Posted by pyg
I intend to host a *flexible teams* game in the distant future using this mod
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I advise you to wait until I get up to updating HW. The holy site distribution is working on overgear. Also, the CPCS 0.9 update will trim down some spellslot usage, probably - 3-4 spellslots
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April 11th, 2010, 08:38 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: Carne Adovada
Can you add in the "more magic sites" mod ?
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April 11th, 2010, 11:03 AM
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Corporal
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Join Date: Mar 2008
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Re: Carne Adovada
Clicking siege trebuchet in the spell list causes a badsplnr crash.
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April 11th, 2010, 11:22 AM
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BANNED USER
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Join Date: Jan 2009
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Re: Carne Adovada
Quote:
Originally Posted by Radio_Star
Clicking siege trebuchet in the spell list causes a badsplnr crash.
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Yes, it currently exceeds the known spell limit but you have to cast one of the ~3 to crash. The likely culprits will probably be from Mytheology. I will find some to spells to remove and release an update latter today.
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April 11th, 2010, 11:38 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Carne Adovada
I like playing with Worthy Heroes and Epic Heroes. I know that WH is in CBM but maybe add the other.
And I second the motion for inclusion of Magic Sites.
Is Streamers and Standards in there someplace? There shouldnt be any conflict problems there.
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April 11th, 2010, 12:40 PM
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BANNED USER
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Re: Carne Adovada
Updated, Siege Trebuchet should work now.
Quote:
Originally Posted by Gandalf Parker
I like playing with Worthy Heroes and Epic Heroes. I know that WH is in CBM but maybe add the other.
And I second the motion for inclusion of Magic Sites.
Is Streamers and Standards in there someplace? There shouldnt be any conflict problems there.
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I added Magic Sites. I don't play with Epic Heroes and will take a look.
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April 11th, 2010, 12:58 PM
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Second Lieutenant
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Join Date: Sep 2008
Posts: 466
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Re: Carne Adovada
Quote:
Originally Posted by pyg
Updated, Siege Trebuchet should work now.
Quote:
Originally Posted by Gandalf Parker
I like playing with Worthy Heroes and Epic Heroes. I know that WH is in CBM but maybe add the other.
And I second the motion for inclusion of Magic Sites.
Is Streamers and Standards in there someplace? There shouldn't be any conflict problems there.
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I added Magic Sites. I don't play with Epic Heroes and will take a look.
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Note that there are some potentially imbalanced sites in there, as Endo never got a lot of playtest feedback before he disappeared (although they're mostly unique, so overall impact is lessened.) Also, did you by chance use the version I posted with a few minor fixes, or the first post version? Since Endoperez isn't here to edit his first post, it's easy to miss.
If you're interested, the fix version is in this post:
http://forum.shrapnelgames.com/showp...&postcount=116
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April 11th, 2010, 01:10 PM
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BANNED USER
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Join Date: Jan 2009
Location: a small farm
Posts: 340
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Re: Carne Adovada
Quote:
Originally Posted by Stavis_L
...snip...
Note that there are some potentially imbalanced sites in there, as Endo never got a lot of playtest feedback before he disappeared (although they're mostly unique, so overall impact is lessened.) Also, did you by chance use the version I posted with a few minor fixes, or the first post version? Since Endoperez isn't here to edit his first post, it's easy to miss.
If you're interested, the fix version is in this post:
http://forum.shrapnelgames.com/showp...&postcount=116
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Yes, this is the reason the mod was not included at the start. I will incorporate your changes in the next version. I didn't see any changes that addressed some of the balance issues with Meister Miagi's autocast Darkness recruitables. Burnsaber made some changes for the Lunar Sea mod that I included. Mytheology worries me on the same level.
Last edited by pyg; April 11th, 2010 at 01:22 PM..
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April 11th, 2010, 04:50 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
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Re: Carne Adovada
A couple of the most glaring dodginesses in mytheology were removed in Unsanity, if that helps.
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