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December 7th, 2002, 09:36 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Greetings! A question about espionage.
the deal with intel is to spot and bombard their intel planets while you have ~3 counter-intel projects running. then cut them down and let your spies work.
6 empires could be nasty though. dont go into war with 6 empires though  and if you do, be ready to defend yourself with spies. intel is fun. its not too great in SE4, but still.
(i love when my base gets orders to move somewhere)
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December 7th, 2002, 03:47 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Greetings! A question about espionage.
Intel against the AI is not as tough as it first seems. You just have to research intel early so you can build intel facilities on good planets. I wish it were available at the start.
Good planets meaning large or huge, maybe medium. Breathable. Good conditions (or move people to get the bonus) Just so long as you don't have to waste mineral rich worlds -- although sometimes I have to for the short term.
What you're probably doing is using those planets for research facilities to get tech faster. When intel is active, you have to try to strike a balance in that regard.
Then, crew insurrect a choice ship and steal the technology.
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December 10th, 2002, 06:57 AM
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Sergeant
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Join Date: Sep 2002
Location: Connecticut, USA
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Re: Greetings! A question about espionage.
I am curious about how intel actually works. My intel projects in PBW are always blocked - probably by a defensive counterintelligence three project. Is there any way around that without having to use the "Taera solution." I'm guessing that there must be, because one of my planets just rebelled, and I do have a counterintel three project running. Do I need to be running counterintel one and two as well?
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December 10th, 2002, 07:04 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Greetings! A question about espionage.
You need to have many points stored in an existing counter-intel project.
Whenever an attack is attempted against you, points are subtracted from the defense project. If your points reach zero, the enemy attacks may succeed.
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December 10th, 2002, 07:11 AM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: Greetings! A question about espionage.
You must also always have points going into counter intel for it to work, just a few at the end will do.
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Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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December 10th, 2002, 07:42 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Greetings! A question about espionage.
You only need points put into one CI project, and the points stored in all CI projects will be available for defense.
[ December 10, 2002, 05:43: Message edited by: Imperator Fyron ]
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December 10th, 2002, 07:56 PM
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Sergeant
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Join Date: Sep 2002
Location: Connecticut, USA
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Re: Greetings! A question about espionage.
Aha! Thanks for the explanations everyone. Now I understand what's been happening in my PBW games.
Hmm...now that I see how it works, I realize that I'm in deep trouble in one of my games. You didn't see this post, did you Fyron? 
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