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  #1  
Old December 10th, 2002, 07:35 PM
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Ruatha Ruatha is offline
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Default Re: Emergency Build problem

Quote:
Originally posted by Suicide Junkie:

If you cranked your maint. redux. to +20% (the maximum effective amount), you will pay only 1/5th of the normal maintenance costs (5% of build price per turn)
20 % maintenance reduction decreases maintenance cost by 80%????
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  #2  
Old December 10th, 2002, 07:39 PM
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Default Re: Emergency Build problem

Quote:
Originally posted by Ruatha:
quote:
Originally posted by Suicide Junkie:

If you cranked your maint. redux. to +20% (the maximum effective amount), you will pay only 1/5th of the normal maintenance costs (5% of build price per turn)
20 % maintenance reduction decreases maintenance cost by 80%????
It sure does:

25%-20% = 5% / 25% = 20%

A savings of 80% per ship. Nice isn't it?
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  #3  
Old December 10th, 2002, 07:41 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Emergency Build problem

In the latest P&N PBW Versions, I have fixed it, so that a reduction of +20% leaves you with 80% of normal maintenance.

In unmodded SE4, however, maintenance reduction is the uber-trait.
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  #4  
Old December 10th, 2002, 08:23 PM
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Default Re: Emergency Build problem

I'm assuming maintenance reduction is one of those traits at the start of the game. If so, I'm at the default for my race. Next game, I'll know to increase it. I still can easily fix this, thanks for telling me about those techs that improve production. I'm out-teching everyone in this game, so I'll have my resource problem fixed shortly.
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  #5  
Old December 10th, 2002, 09:03 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Emergency Build problem

If you are ahead on tech, you can probably also boost your resource output significantly by using monoliths.

On any planet where the lower two resource values combined are at least half of the majority resource, replace production facilities one by one with monoliths.

Build a resource converter on one planet in your empire, to convert the stuff to whatever you need.

You'll end up making at least as many minerals as you currently do, but you will also be making just as many organics and rads.

Convert the extra organics and rads to minerals by using the converter, and you suddenly have more than twice as much money rolling around your pockets.
Which equates to twice as many ships
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  #6  
Old December 11th, 2002, 08:54 AM
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Default Re: Emergency Build problem

If you put a space yard on emergency build, will it also repair 150% faster?
(I know I saw this answered somewhere but just can't fing the thread)
If you are building something (ships, units or facilities), will it slow down the repair rate?
Thanks
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  #7  
Old December 11th, 2002, 09:43 AM
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Ruatha Ruatha is offline
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Default Re: Emergency Build problem

Quote:
Originally posted by Suicide Junkie:
Build a resource converter on one planet in your empire, to convert the stuff to whatever you need.
But you need a converter in more than one system right?
I mean taht the converter is a system facility, not empire facility. It only converts resources made in the system it resides in.
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