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Old December 11th, 2002, 04:44 PM
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Default Re: Emergency Build problem

True, it probably would make more sense that way. But the maintenance reduction at game startup comes "off the top", subtracted directly from the base maint. The other things in the game that affect maint, components, facilities, maint reduction on hulls, all get multiplied so the reduction is more in line with what you would expect.

120% is quite valuable, but it is is also expensive. Some people prefer using those points in other areas. Depends on your play style I guess.

It used to be you could get your maint down to zero by maxing the characteristic maint redux and taking the engineer trait. Those were the days. One of the patches fixed it so the lowest you can get your maint is 5% now. If you spend the points to get it lower than that they are wasted cause your maint is hardcoded to the minimum.

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