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December 15th, 2002, 05:07 PM
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Corporal
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Re: Opinion on emotionless
Quote:
Originally posted by Suicide Junkie:
quote: I research Urban Pacification Centers very early on. In fact there are times I wish the stock happiness modifiers were multiples of 20% not 10% (i.e. jubilant gives you 40% - as it was in SE3) And yes, I know the figures can be modded.
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I don't think it worked that way in SE3...
The mood of the population was unimportant until they started rioting.
You could force them to work at 140% whenever you wanted, and they would simply get angrier. You're right that it worked differently, but if you had the SE3 Version of an urban pacification center, you could run the planet at 140% production almost indefinitely without it rioting. I think the anger would creep up very slowly. Without the control centers anger would fly up if you tried running at maximum production and it'd take ages to come back down again.
I love these 'work harder, you bloody peasants' facilities.
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December 15th, 2002, 10:02 PM
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General
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Re: Opinion on emotionless
Quote:
When the game started, some of my starting planets changed, the emotionless got an extra planet,
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I'm not sure of this, but I think starting points placed in the Map Editor only affect the first planet for each empire; any other planets in multi-planet starts are still random.
I do know that you don't have to place a starting point on a planet; Set Up will put one in the sector if there isn't one there already.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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December 16th, 2002, 02:17 AM
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Corporal
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Re: Opinion on emotionless
Quote:
Originally posted by PvK:
quote: Originally posted by Shoujo:
Could just be me, but I'd think that if you just had your main fleet crushed you've got a lot more to worry about than a few riots...
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Not if you have a very large empire, with scores of planetary shipyards, and/or you're playing the unmodded game where it's not usually worthwhile to have long-term resource reserves. A few planets and fleets can cause practically every planet to riot, and thus cripple the entire production base of a very large empire, and make it much harder for the empire to get back on its feet. As I said, I have seen this happen quite clearly in several PBW games. The afflicted empires would have been able to rebuild fairly quickly from a local defeat, but instead their economy was paralyzed and their construction ability mostly removed (essentially, they went from very wealthy to having to rely entirely on trade and space-based construction).
PvK Heh, I know what you're talking about since in my first PBW game ever, I ran into that exact problem when my allies surrendered to me while the enemy was ripping apart their territories
The case you're making for emotionless though, relies on too many 'ifs' for my liking. I'd rather pick traits that'll allow my empire to have a go at becoming large enough to take advantage of the emotionless trait
While we're on the topic of rioting, how exactly does that work? Will having a 4000 pop planet glassed, have the same effect as having a 1 pop planet glassed? Will having a more productive planet glassed have the same effect as having a less productive planet glassed?
I personally don't think having a couple of low value planets glassed should cause everybody in the whole empire to riot, unless the planets in question were located only one or two jumps away from a major population center, or the player's home system... Any way to implement this?
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December 16th, 2002, 03:29 AM
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Lieutenant Colonel
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Re: Opinion on emotionless
"Will having a 4000 pop planet glassed, have the same effect as having a 1 pop planet glassed?"
Yes. And, No. Planet death, as a bad thing, is treated without regard to the size of the planet. However, there is also a penalty per 1M pop killed. Losing 3999M on a large breathable will hurt more than losing a 100M moon to a planet destroyer.
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December 16th, 2002, 04:55 AM
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Colonel
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Re: Opinion on emotionless
Quote:
Originally posted by capnq:
I'm not sure of this, but I think starting points placed in the Map Editor only affect the first planet for each empire; any other planets in multi-planet starts are still random.
I do know that you don't have to place a starting point on a planet; Set Up will put one in the sector if there isn't one there already.
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This happens to me sometimes when I use the map editor. I guess my starting planet wasn't bad enough for a bad start. They don't have an extra planet one of mine got lost somehow.
My plan was for a one planet start. There are a total of 10 empty rock oxygen planets for each of them to colonize, I wanted to see the new colony's mood.
You won't believe the problems I had ... the map generator consistently connected my systems. I had to make sure I shut off all warp points connected, generated a random map, viewed it, then reloaded my map. And one time those steps didn't work. Sheesh. I had to reload my map in the editor each time and edit out the warp points
You won't believe the mess it made of the XiChung half -- they have a system with more than 20 planets ... some say Velocitas and some say Hiju. I think I deleted one of those systems but the planets stayed behind. Why did I delete that system, you ask? Because it was a nebula with planets .
[ December 16, 2002, 12:28: Message edited by: Arkcon ]
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December 17th, 2002, 01:23 AM
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Corporal
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Re: Opinion on emotionless
Krsqk:
Ahh. Thanks for the info 
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December 17th, 2002, 01:35 AM
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Colonel
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Re: Opinion on emotionless
Quote:
Originally posted by Shoujo:
The case you're making for emotionless though, relies on too many 'ifs' for my liking. I'd rather pick traits that'll allow my empire to have a go at becoming large enough to take advantage of the emotionless trait
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You're right, this is more of a role playing choice. Seems to me, in the early game, it really isn't a disadvantage -- but you are losing some possible bonus. I'll complete my shipset and play it on PBW some time. We'll see what happens to them. They're using the Druoshka AI right now, I'll tweek that later.
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