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December 12th, 2002, 10:16 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Tech Tree with descriptions?
Many people feel it's part of the fun to guess at what components are good for each tactic.
A suggestion -- research what's cheapest, it will be done quicker and you'll learn what you like and what you don't.
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December 12th, 2002, 10:23 PM
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National Security Advisor
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Re: Tech Tree with descriptions?
I was considering putting together a "Space Empires TRO" (technical readout) at one point.
Basiclly the idea is you click whatever you want to research, and it tells you what you get, what it does, and what you can get from that. One page would be a very large tech tree diagram.
Would there be any interest in that? I let the idea die because I wasn't sure anyone wanted it, and it would be a fair amount of work. Especially since I was going to provide "fluff" for each entry- my idea on how it works. Totally useless but mildly entertaining.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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December 12th, 2002, 10:24 PM
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Private
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Re: Tech Tree with descriptions?
Quote:
Originally posted by Arkcon:
Many people feel it's part of the fun to guess at what components are good for each tactic.
A suggestion -- research what's cheapest, it will be done quicker and you'll learn what you like and what you don't.
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Ah man, ah'right then have it your way ...
Phoenix your idea has promise! Perhaps the marketability and audience for this game would expand if the game mechanics were more visible?
[ December 12, 2002, 20:25: Message edited by: Echo Mirage ]
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December 12th, 2002, 10:29 PM
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General
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Re: Tech Tree with descriptions?
The file TechArea.txt in the Data folder has a bare-bones description of what each technology does. Components.txt and Facility.txt include the text descriptions and the tech area requirements for each item.
I don't know whether anybody has done a viewer that combines the raw info in those three files into one readable format.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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December 12th, 2002, 11:11 PM
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Major General
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Re: Tech Tree with descriptions?
I made HTML files once with the info from the Facilty.txt Components.txt and inserted the pictures to all.
It was quite easy, I used a macro that replace the picture number with a html tag for the picture.
I then asked if it was of interest to anyone here at the forum and got a massive NO!
As the info could be found in the txt files and the SE4 Modder was better anyway.
So now I use the SE4 Modder too to watch the tech tree and facilitys and components.
You can find a link to the SE4 modder in the SE4 FAQ (se link in my signature) at the Interesting reading paragraph.
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December 12th, 2002, 11:13 PM
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Corporal
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Re: Tech Tree with descriptions?
I like Phoenix's idea too. I'm almost done with my first full game, and know at least part of the tech tree reasonably well now, but a reference would be nice. Whenever I go back to other games I haven't played in awhile, I always find myself having to learn the tech tree all over again.
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December 12th, 2002, 11:16 PM
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Colonel
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Join Date: Jun 2002
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Re: Tech Tree with descriptions?
Quote:
Originally posted by Echo Mirage:
quote: Originally posted by Arkcon:
Many people feel it's part of the fun to guess at what components are good for each tactic.
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Ah man, ah'right then have it your way ...
It's just an opinion of mine -- but the default tech tree isn't really complicated, there are very few cross techs.
Kinda don't know why its so secretive -- anyone who's played the game enough can figure it out -- why not let someone who wants to know have the information.
Whenever someone wants to mod a complicated tech tree, they're disappointed by the fact that all their planning evaporates once someone views the tech tree.
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