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  #1  
Old December 12th, 2002, 11:13 PM
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Dobian Dobian is offline
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Default Re: Tech Tree with descriptions?

I like Phoenix's idea too. I'm almost done with my first full game, and know at least part of the tech tree reasonably well now, but a reference would be nice. Whenever I go back to other games I haven't played in awhile, I always find myself having to learn the tech tree all over again.
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  #2  
Old December 12th, 2002, 11:16 PM
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Default Re: Tech Tree with descriptions?

Quote:
Originally posted by Echo Mirage:
quote:
Originally posted by Arkcon:
Many people feel it's part of the fun to guess at what components are good for each tactic.

Ah man, ah'right then have it your way ...


It's just an opinion of mine -- but the default tech tree isn't really complicated, there are very few cross techs.

Kinda don't know why its so secretive -- anyone who's played the game enough can figure it out -- why not let someone who wants to know have the information.

Whenever someone wants to mod a complicated tech tree, they're disappointed by the fact that all their planning evaporates once someone views the tech tree.
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  #3  
Old December 12th, 2002, 11:58 PM

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Default Re: Tech Tree with descriptions?

Thanks very much fellas!
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  #4  
Old December 13th, 2002, 03:18 AM
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Default Re: Tech Tree with descriptions?

Phoenix, sounds like an excellent idea. I'm assuming you're basing it on the default tech tree, and not reading TechAreas.txt and Components.txt (not exactly a minor task).

Are you thinking along the lines of the old Civ2 "What is your research goal? Then you should research X, Y, or Z at this time" sort of thing?
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Old December 13th, 2002, 03:49 AM

Phoenix-D Phoenix-D is offline
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Default Re: Tech Tree with descriptions?

"Phoenix, sounds like an excellent idea. I'm assuming you're basing it on the default tech tree, and not reading TechAreas.txt and Components.txt (not exactly a minor task)."

Actually an impossible task for what I'm planning.

"Are you thinking along the lines of the old Civ2 "What is your research goal? Then you should research X, Y, or Z at this time" sort of thing?"

More or less. The big list will hopefully let you follow the tech tree, while another will have a simple list of every topic sorted alphabeticly. You click on a topic and get something like so:

-Topic name-
-Topic game effects0
-Topic fluff-
-topic tech requirements-
-topic tech available-

So, if you click on APB IX, it shows you something like:

-Anti-Proton Beam IX-
-SE4 stats-
-This weapon blah blah blah-
-Required: Energy-Stream Weapons 9-
-Allows: N/A-

Clicking on "Energy Stream Weapons" would show you a list of everything that tech area gives, and what IT requires, like so:

-Energy Stream Weapons-
-Base Cost: 5000-
-N/A-
-Required: Physics I
-Gives: Anti-Proton Beam I-XII

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  #6  
Old December 13th, 2002, 06:02 AM
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Default Re: Tech Tree with descriptions?

You can right-click on the tech areas in the research screen to read the description of each one.

If you start an SE4 game with starting tech set to "High," all techs that your empire can research will be known, so you can see pretty much everything from there, and also try out designs in the simulator, and so on.

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  #7  
Old December 13th, 2002, 07:10 PM
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Default Re: Tech Tree with descriptions?

The tech tree viewer might be what you're thinking about:
Tech tree viewer thread
or more info in this thread tech tree page
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