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December 12th, 2002, 11:13 PM
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Corporal
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Join Date: Dec 2002
Location: Belmont, CA
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Re: Tech Tree with descriptions?
I like Phoenix's idea too. I'm almost done with my first full game, and know at least part of the tech tree reasonably well now, but a reference would be nice. Whenever I go back to other games I haven't played in awhile, I always find myself having to learn the tech tree all over again.
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December 12th, 2002, 11:16 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Tech Tree with descriptions?
Quote:
Originally posted by Echo Mirage:
quote: Originally posted by Arkcon:
Many people feel it's part of the fun to guess at what components are good for each tactic.
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Ah man, ah'right then have it your way ...
It's just an opinion of mine -- but the default tech tree isn't really complicated, there are very few cross techs.
Kinda don't know why its so secretive -- anyone who's played the game enough can figure it out -- why not let someone who wants to know have the information.
Whenever someone wants to mod a complicated tech tree, they're disappointed by the fact that all their planning evaporates once someone views the tech tree.
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December 12th, 2002, 11:58 PM
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Private
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Join Date: Dec 2002
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Re: Tech Tree with descriptions?
Thanks very much fellas!
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December 13th, 2002, 03:18 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: Tech Tree with descriptions?
Phoenix, sounds like an excellent idea. I'm assuming you're basing it on the default tech tree, and not reading TechAreas.txt and Components.txt (not exactly a minor task).
Are you thinking along the lines of the old Civ2 "What is your research goal? Then you should research X, Y, or Z at this time" sort of thing?
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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December 13th, 2002, 03:49 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: Tech Tree with descriptions?
"Phoenix, sounds like an excellent idea. I'm assuming you're basing it on the default tech tree, and not reading TechAreas.txt and Components.txt (not exactly a minor task)."
Actually an impossible task for what I'm planning.
"Are you thinking along the lines of the old Civ2 "What is your research goal? Then you should research X, Y, or Z at this time" sort of thing?"
More or less. The big list will hopefully let you follow the tech tree, while another will have a simple list of every topic sorted alphabeticly. You click on a topic and get something like so:
-Topic name-
-Topic game effects0
-Topic fluff-
-topic tech requirements-
-topic tech available-
So, if you click on APB IX, it shows you something like:
-Anti-Proton Beam IX-
-SE4 stats-
-This weapon blah blah blah-
-Required: Energy-Stream Weapons 9-
-Allows: N/A-
Clicking on "Energy Stream Weapons" would show you a list of everything that tech area gives, and what IT requires, like so:
-Energy Stream Weapons-
-Base Cost: 5000-
-N/A-
-Required: Physics I
-Gives: Anti-Proton Beam I-XII
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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December 13th, 2002, 06:02 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Tech Tree with descriptions?
You can right-click on the tech areas in the research screen to read the description of each one.
If you start an SE4 game with starting tech set to "High," all techs that your empire can research will be known, so you can see pretty much everything from there, and also try out designs in the simulator, and so on.
PvK
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December 13th, 2002, 07:10 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: Tech Tree with descriptions?
The tech tree viewer might be what you're thinking about :
Tech tree viewer thread
or more info in this thread tech tree page
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