|
|
|
 |
|

December 12th, 2002, 11:16 PM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tech Tree with descriptions?
Quote:
Originally posted by Echo Mirage:
quote: Originally posted by Arkcon:
Many people feel it's part of the fun to guess at what components are good for each tactic.
|
Ah man, ah'right then have it your way ...
It's just an opinion of mine -- but the default tech tree isn't really complicated, there are very few cross techs.
Kinda don't know why its so secretive -- anyone who's played the game enough can figure it out -- why not let someone who wants to know have the information.
Whenever someone wants to mod a complicated tech tree, they're disappointed by the fact that all their planning evaporates once someone views the tech tree.
|

December 12th, 2002, 11:58 PM
|
Private
|
|
Join Date: Dec 2002
Posts: 24
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tech Tree with descriptions?
Thanks very much fellas!
|

December 13th, 2002, 03:18 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tech Tree with descriptions?
Phoenix, sounds like an excellent idea. I'm assuming you're basing it on the default tech tree, and not reading TechAreas.txt and Components.txt (not exactly a minor task).
Are you thinking along the lines of the old Civ2 "What is your research goal? Then you should research X, Y, or Z at this time" sort of thing?
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
|

December 13th, 2002, 03:49 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tech Tree with descriptions?
"Phoenix, sounds like an excellent idea. I'm assuming you're basing it on the default tech tree, and not reading TechAreas.txt and Components.txt (not exactly a minor task)."
Actually an impossible task for what I'm planning.
"Are you thinking along the lines of the old Civ2 "What is your research goal? Then you should research X, Y, or Z at this time" sort of thing?"
More or less. The big list will hopefully let you follow the tech tree, while another will have a simple list of every topic sorted alphabeticly. You click on a topic and get something like so:
-Topic name-
-Topic game effects0
-Topic fluff-
-topic tech requirements-
-topic tech available-
So, if you click on APB IX, it shows you something like:
-Anti-Proton Beam IX-
-SE4 stats-
-This weapon blah blah blah-
-Required: Energy-Stream Weapons 9-
-Allows: N/A-
Clicking on "Energy Stream Weapons" would show you a list of everything that tech area gives, and what IT requires, like so:
-Energy Stream Weapons-
-Base Cost: 5000-
-N/A-
-Required: Physics I
-Gives: Anti-Proton Beam I-XII
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

December 13th, 2002, 06:02 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Tech Tree with descriptions?
You can right-click on the tech areas in the research screen to read the description of each one.
If you start an SE4 game with starting tech set to "High," all techs that your empire can research will be known, so you can see pretty much everything from there, and also try out designs in the simulator, and so on.
PvK
|

December 13th, 2002, 07:10 PM
|
 |
Major General
|
|
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tech Tree with descriptions?
The tech tree viewer might be what you're thinking about :
Tech tree viewer thread
or more info in this thread tech tree page
|

December 13th, 2002, 10:19 PM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Tech Tree with descriptions?
Quote:
Kinda don't know why its so secretive
|
It's not all that secretive; it just isn't casually accessible.
Turning on "Players can see entire tech tree" (or however it's worded) when you're setting up the game seems to be sufficient for most people who are interested in it.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|

December 13th, 2002, 10:27 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tech Tree with descriptions?
Wee, they went and changed Dreamweaver on me..now I have to spend time in the demo (30 day limit) figuring out the changes before I can start to design.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

December 13th, 2002, 11:07 PM
|
 |
Sergeant
|
|
Join Date: Sep 2002
Location: Lithuania
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tech Tree with descriptions?
Well... I think full tech tree would be not interesting. I, for example, have never played with full tech start (I'm not modding yet and will try not to for as long as I will be able to) and wouldn't want to know everything in advance. The pleasure is the RESEARCH and what your scientists will come up with but not reading some manuals and knowing that 'if I read this chapter I will know this tech'. I am against the full tech tree. Another example: I've never researched a tech for destroying a star or something in that range (nevertheless I'm playing SE4 for a year or so) because my games (single player or pbw) just used to end faster. Now I'm playing DNM and see that it takes quite a while to get all the AIs under your control. And I have more time to research VERY big techs. And maybe I will have time to build e.g. a starbase or smth like that. I really wouldn't want to know by heart (or at least until I will start modding) all the techs. I want to have the pleasure of discovery 
|

December 13th, 2002, 11:28 PM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tech Tree with descriptions?
Quote:
Originally posted by Pablo:
Well... I think full tech tree would be not interesting. I want to have the pleasure of discovery
|
I've always felt that way, and I've said so before. But this does seem to come up a lot. Apparanty, MOO 2 would give a complete tech tree, and people are just accustomed to it. For a more complete synopsis, might I suggest the Encyclopedia Malfadorica entry: Click here
By now, I pretty much know the standard tech tree, and I had fun acquiring that knowledge. But maybe some people don't like that I have the advantage. It's really everyone's call.
I never used to tech tree, it seemed like cheating, and since I was playing the AI the only one I was cheating was myself.
[ December 13, 2002, 21:30: Message edited by: Arkcon ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|