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Old December 17th, 2002, 05:38 PM
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Default Re: Mod error

Quote:
Originally posted by DirectorTsaarx:
If it gets to 50% placement with 2 player races, that would be immediately after (or possibly during) placement of player 1. So, given that you found the error in techarea.txt, it's possible that the game engine checks tech areas during (at the end of?) each player's placement phase. Which makes a certain amount of sense, as races need to pick up their racial techs & the game may need to place racial facilities in high-tech start games...
No, actually it goes to 50% (48% sometimes) regardless of the number of players. It must place all the players, then perform the tech trees for all the players and then set up the facilities on all the planets.
The game does such a good job on data checking, when it doesnt it can catch you by surprise as you assume that the data files are valid by this point.
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Old December 17th, 2002, 10:52 PM
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Default Re: Mod error

Quote:
Originally posted by Dan C.:
quote:
Originally posted by DirectorTsaarx:
If it gets to 50% placement with 2 player races, that would be immediately after (or possibly during) placement of player 1. So, given that you found the error in techarea.txt, it's possible that the game engine checks tech areas during (at the end of?) each player's placement phase. Which makes a certain amount of sense, as races need to pick up their racial techs & the game may need to place racial facilities in high-tech start games...
No, actually it goes to 50% (48% sometimes) regardless of the number of players. It must place all the players, then perform the tech trees for all the players and then set up the facilities on all the planets.
The game does such a good job on data checking, when it doesnt it can catch you by surprise as you assume that the data files are valid by this point.

Hmmmm. Interesting. It's been a while since I watched the progress bar for "placing races". I may have to pay more attention next time.
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