Re: My very own Killer Battleship
Depending on time and technology, these are setups I've found to work well:
Early game: Seeking parasites on ships set to a workable "max range" strategy (Max range/don't get hurt).
Mid game: Fighters. Stick a couple fighter bays and onto the missile ships for more close in firepower. Especially organic fighters, they are really nasty, and serve to amplify the ships firepower.
Late game or high tech game: On a high tech game, it depends on the technology. Just organic: a mix of attack ships (a couple shield depleaters and env acid globules, max range strategy) and carriers.
With religious, you put talismens on the attack ships and they become deadly at range.
With psychic, a SINGLE crew subverter before the rest of the weapons, to try to capture first before destroying (works best in one-on-one duals, seems less effective with fleets).
With temporal, one of the temporal shield burners before the rest of the weapons.
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