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Old January 21st, 2001, 07:55 AM
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Jubala Jubala is offline
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Default Re: A thought on killing planets

Baron, that sounds good to me. Hopefully MM will add that. Three extra lines for weapons in the data files might do it together with appropriate code changes.

Damage to ships/bases :=
Damage to units :=
Damage to population/facilities :=

With units being cargo stored on planetsurface and ships/bases being anything in space. The value could either be a percentage of the Weapon Damage At Rng := values or be full fledged weapon damage at range in their own right.

Or if you really want to be able to make different types of weapons:

Damage to ships :=
Damage to bases :=
Damage to weapon platforms :=
Damage to troops :=
Damage to mines := (in storage)
Damage to satellites :=
Damage to fighters :=
Damage to drones :=
Damage to population :=
Damage to facilities :=

Did I miss something? Don't think so. Personally I think the first choice is the better one. Less risk of screwing up and less to keep tabs on. Also easier to implement.

[This message has been edited by Jubala (edited 21 January 2001).]
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