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January 12th, 2003, 02:05 AM
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Re: Next Upgrade/patch
Quote:
Originally posted by Rexxx:
quote: Originally posted by geoschmo:
Q, please note I did not trying playing with the design fiels to see if it's possible to force the AI to not use MC's on certain types of ships. So maybe there is hope yet.
Geoschmo
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Does that mean that the AI will "automatically" use an MC instead of - or even worse in addition to - bridge and crew quarters? Even if I don't call for it in the design_creation file? What a waste of resources or farewell to robotoid factories.
Instead of, Yes. In addition too, No. That was the bug that was fixed. If you called for MC's it would add bridge and LS and CQ also. At least now it's only using MC. And yes, it will use them even if you don't call for them in design creation. However, as I said I haven't tried calling specifically for the regular comps to see if it will then NOT use the MC.
Please keep in mind, this is a beta patch. It has not been released yet. I am only posting this because someone asked specifically about this item. Sometimes things get added in a beta patch, don't work out the way they were intended, and get modified or replaced before the public patch is released. That's the reason for beta teams.
Geoschmo
[ January 12, 2003, 00:06: Message edited by: geoschmo ]
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January 12th, 2003, 04:23 AM
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Corporal
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Re: Next Upgrade/patch
Quote:
Please keep in mind, this is a beta patch. It has not been released yet. I am only posting this because someone asked specifically about this item. Sometimes things get added in a beta patch, don't work out the way they were intended, and get modified or replaced before the public patch is released. That's the reason for beta teams.
Geoschmo
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Thanks for your answer.
Well, just as you said in a previous post, there is hope yet.
What exactly might be the intention behind making the MC a "must must have" component? It couldn't be the AS, its effects can be avoided by long range weapons and truly maximum weapon range strategies quite easily. 
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January 12th, 2003, 04:30 AM
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National Security Advisor
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Re: Next Upgrade/patch
Quote:
Originally posted by Rexxx:
quote:
Please keep in mind, this is a beta patch. It has not been released yet. I am only posting this because someone asked specifically about this item. Sometimes things get added in a beta patch, don't work out the way they were intended, and get modified or replaced before the public patch is released. That's the reason for beta teams.
Geoschmo
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Thanks for your answer.
Well, just as you said in a previous post, there is hope yet.
What exactly might be the intention behind making the MC a "must must have" component? It couldn't be the AS, its effects can be avoided by long range weapons and truly maximum weapon range strategies quite easily. No, it's just that exactly. It's to give the AI some chance against the Psychic races.
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January 12th, 2003, 06:47 AM
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Shrapnel Fanatic
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Re: Next Upgrade/patch
AIs cannot adapt to races using AS. They will continue using the same strategies and designs they have been using. 
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January 12th, 2003, 07:29 AM
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Re: Next Upgrade/patch
Quote:
Originally posted by geoschmo:
Instead of, Yes. In addition too, No. That was the bug that was fixed. If you called for MC's it would add bridge and LS and CQ also. At least now it's only using MC. And yes, it will use them even if you don't call for them in design creation. However, as I said I haven't tried calling specifically for the regular comps to see if it will then NOT use the MC.
Please keep in mind, this is a beta patch. It has not been released yet. I am only posting this because someone asked specifically about this item. Sometimes things get added in a beta patch, don't work out the way they were intended, and get modified or replaced before the public patch is released. That's the reason for beta teams.
Geoschmo[/QB]
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But it doesn't actually USE the MC by default unless the design file calls for it, does it? I haven't played a new game yet, but I'm going to be ticked off if it now always uses MC in any design when it has the tech. We should be able to get the AI to build either way as we wish.
If it just removes the default Ship Control components when the MC is added, that's fine.
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January 12th, 2003, 07:54 AM
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Re: Next Upgrade/patch
Quote:
Originally posted by Baron Munchausen:
But it doesn't actually USE the MC by default unless the design file calls for it, does it? I haven't played a new game yet, but I'm going to be ticked off if it now always uses MC in any design when it has the tech. We should be able to get the AI to build either way as we wish.
If it just removes the default Ship Control components when the MC is added, that's fine.
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Ok, no offense guys, but this is the third time I have posted this now. YES, it uses MC by default, whether or not it's called for in the design file IF the AI researches it. If someone else on the beta team wants to take a look at it and post their results that would be great. I have made mistakes before. But I am pretty sure I am seeing it correctly.
Geoschmo
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January 12th, 2003, 12:39 PM
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Re: Next Upgrade/patch
Thanks for holding the line, Geo, take a rest, I will see if I can hold them for a while.
MC is always used if the AI has researched it, whether you want it or not. Yes, this makes some ships more expensive, then again it is a good defence against the AS (finally) and to be honest, when you build a dreadnaught, 1k more minerals or not doesn’t fix or break the AI designs. And don't forget the Ai can now use another weapon or a shield because it has more room in its ships and that makes them more combat potent. I think it is a good think MM finally fixed it. Granted, a line "Must have MC" would have been better but I just don't think MM will make great changes to the way all the design files out there work after such a long time.
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