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December 17th, 2002, 11:38 PM
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General
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Location: Canada
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Re: SE4 by Committee
Defense: Manages the overall inter-system distribution of warships
or general...
Perhaps later one of the senators can stumble and fall and i can take over...
but a general is where i wish to be...
P.S. I was the first to vote general in the other thread....
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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December 17th, 2002, 11:45 PM
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Shrapnel Fanatic
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Re: SE4 by Committee
Quote:
A player who is denoted a General will be given the option to command fleets in tactical combat for the empire. This requires an Instant Messaging Client (MSN/ICQ/IRC preferred, Yahoo, AOL possible too) and to be available often.
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Sometimes Combat happens unexpectedly, too, and there may be multiple engagements per turn.
I will simply IM orders and reports back and forth with the general as the battle happens.
Quote:
Mortality, Game location
That's gonna be one big administration, keeping track of where everyone is in the universe, if they can do certain action or not
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There will simply be a troop unit that is loaded, unloaded and moved around in game, leaving SE4 to take care of it all.
Quote:
What managing is there to do with ships in orbit?
Retrofit and disband (and maybe tactical combat).
They can't be moved, cos then the governor will lose jurisdiction over the ship.
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I know its not much, but if you don't want the job, don't take it. Deciding which ships to retrofit first, and whether to release a ship or finishe repairs would fit.
You may be overruled by a bigger minister and/or the senate, but you will surely get a block of votes, and make an impact.
Signups:
#1: Geo. (Local Planetary Minister)
#2: Arckon. (Science Minister)
#3: Matryx (General)
#4: Dead meat (Defense Minister)
#5: LazarusLong (Senator)
#6: TerranC (R&D Minister)
#7: Lemmy (General [so you can command/fly ships])
#8: Tesco Samoa (General)
[ December 17, 2002, 21:51: Message edited by: Suicide Junkie ]
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December 17th, 2002, 11:51 PM
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National Security Advisor
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Posts: 8,806
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Re: SE4 by Committee
Quote:
Originally posted by geoschmo:
...
basically tactical combat would be simple. The secrtary does most of the empire work and then when it comes time for the battle he can save the game and email it to the admiral fo the fleet in question and let him control it for the battle, save the game and send it back to the secretary without ending turn. THe only time it would be a problem is if the enemy attacks during their turn. The Secretary might have to just control the fleet in that case.
Or maybe we could do strategic combat and the Admiral player is just a person that makes decisions on a large scale, lobying the senate for new ships, giving fleet move to orders, setting strategies, etc.
Geoschmo[/QB]
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Oh when chat programs were mentioned as requirements for generals, I was thinking tactical combat would involve sending screenshots back and forth, and the game master or an adversary player playing the other side, since tactical combat between humans is a lot more interesting that against the AI.
I was thinking that maybe the game's mod should include small passenger vessels, so the empire wouldn't be burdened by the cost of full transports (or even escorts - except in a mod like Proportions, these are expensive because of all the engines) just to send Senator Pomboo to Backwater XII.
Also, it might be spiffy if personal wealth could be accumulated, and used to do some limited things without committee approval...
PvK
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December 18th, 2002, 12:05 AM
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National Security Advisor
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Re: SE4 by Committee
[quote]Originally posted by PvK:
Quote:
Oh when chat programs were mentioned as requirements for generals, I was thinking tactical combat would involve sending screenshots back and forth, and the game master or an adversary player playing the other side, since tactical combat between humans is a lot more interesting that against the AI.
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I think that is what SJ had in mind too. I was just suggesting an alternative option.
Geo
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December 18th, 2002, 12:08 AM
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Second Lieutenant
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Join Date: Mar 2001
Location: Netherlands
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Re: SE4 by Committee
Quote:
Originally posted by geoschmo:
quote: Originally posted by Lemmy:
Tactical combat
How exactly do you want to do this? Over IRC or some IM program?
Even then, how long will it take for the secretary to move, say 10 ships? I mean the general has to be aware of the current situation to make the right decisions.
And you can't
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Looks like you stopped in mid sentance here.
...
I really shouldn't be doing 2 things at once..
Anyqway, here's the rest:
And you can't distribute the savegame while your playing to the needed general, what if he isn't Online? The secretary and generals would have to find compatible Online times, it may sounds easy, but in the SMACDG it's impossible to get the full ~10 man government Online for a turnchat (where the president plays the turns and keeps the ministers updated on IRC).
Turnchats are usually done with half the government, and the present minister will decide what to do if something unexpected happens, even if the minister whose job it is, isn't present...
To summarise my ramblings, i have very little faith in tactical combat with generals.
i'd rather see this:
Quote:
Or maybe we could do strategic combat and the Admiral player is just a person that makes decisions on a large scale, lobying the senate for new ships, giving fleet move to orders, setting strategies, etc.
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December 18th, 2002, 12:51 AM
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Lieutenant Colonel
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Location: Orlando, FL
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Re: SE4 by Committee
How will race setup be determined?
We could setup a poll with "plus attributes," "minus attributes," "plus traits," and "minus traits" (culture/happiness, too? Atmosphere/planet type? Shipset? The list goes on and on  ). Allow selection of, say, 5-6 on each question. Combine positive and negative results, and use those in determining which traits have priority for raising/lowering/selecting.
Of course, we could choose Gas Giants and take -50% to research, production, happiness, environmental resistance, and construction and -20% to maintenance--just to give the AI a chance.
[edit--Used {}s instead of ()s. Too much time in POV-ray.  ]
[ December 17, 2002, 22:54: Message edited by: Krsqk ]
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December 18th, 2002, 12:59 AM
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Corporal
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Re: SE4 by Committee
Quote:
Originally posted by Suicide Junkie:
LazarusLong:
1) Seems fair enough. I wonder who is the person to talk to know that Richard's gone?
A dedicated forum would be nice, too.
2) No can do, PBW dosen't take sequential turn games, or tactical combat
I am going to be manually entering the commands, modding player experience in, and generating reports. I may just post the savegame for public viewing if its too much work to generate the reports...
Signups:
#1: Geo. (Local Planetary Minister or General)
#2: Arckon. (Science Minister)
#3: Matryx (General)
#4: Dead meat (Defense Minister)
#5: LazarusLong (Senator)
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(1) OK, I'll try to get a forum set up... sometime. Ping me over email and remind me;
(2) True, though you could set it to "never run auto turns" and just upload each turn for easy distribution.
(3) Aw, heck, I'll take colonization minister, since you seem to still need some ministers. It's what I do best.
Eric/LL
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