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Old December 18th, 2002, 07:38 PM
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Default Re: SE4 by Committee

Quote:
What all would be involved with that one? I wouldn't need to be Online in like IRC would I? Let me know what all I would have to do.
As the political minister, you will get a major block of votes when dealing with alien races.
You would also be the person to turn to if another player wants to deal with aliens (trade, demands, pay a ransom for a captured avatar, etc).
Until aliens do show up, you'll essentially be a senator.

Signups:
#1: Geo. (General/Colony Ship Captain)
#2: Arkcon. (Science Minister)
#3: Matryx (General)
#4: Dead meat (Defense Minister)
#5: LazarusLong (Colonization Minister)
#6: TerranC (R&D Minister)
#7: Lemmy (General/Simulation Minister)
#8: Tesco Samoa (General)
#9: Dan C (Transportation Minister)
#10: Skulky (Construction Minister)
#11: Askan Nightbringer (Senator)
#12: Sabaoth (System Lord)
#13: Krsqk (Finance Minister)
#14: Ragnarok (Political Minister/Ambassador)
#15: Puke (Local Governor)

Minister jobs:
- Individual planets: small ones seem popular with RPers and those with little time to be in the spotlight. Manages ships in orbit.
- System lords: Rules all planets in a system that have no individual ministers. Manages ships making intra-system journeys.
(Taken) Political: One overall, or possibly one Minister for each race as an Ambassador.
(Taken) Finance: Watches over the budget and expenditures.
(Taken) Defense: Manages the overall inter-system distribution of warships.
- Economic: Manages resource generation, and general facility construction.
(Taken) Transportation: Manages the overall non-military shipping and travel arrangements.
(Taken) Colonization: Organizes colonization efforts.
Covered by Transportation if nobody claims the job.
(Taken) Science: Manages research projects.
(Taken) R&D: Designs ships.
- Covert Ops: Manages intel once researched.
(Taken) Construction: Decides locations to build at, and negotiates with local ministers.
- Naming Minister: Renames planets, ships, Design Classes.
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